Mister_Nebula
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27a92d4b51
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fix items
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2022-04-01 19:08:03 +01:00 |
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JohnCorby
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17098e1c1e
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fake sectors: much work, shapes have to be done manually :(
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2022-03-20 02:36:14 -07:00 |
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JohnCorby
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e0a7bc3f23
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fake sectors: treat like normal sectors in sector detector
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2022-03-20 00:13:40 -07:00 |
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JohnCorby
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542bb8f1ce
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fake sectors: make them for elevators, cache radius, make fast paths for score calculating
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2022-03-20 00:02:48 -07:00 |
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JohnCorby
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908bf19114
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QSBSectorDetector: move score calculation to QSBSector
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2022-03-19 21:44:44 -07:00 |
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JohnCorby
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e4da50a656
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solution-wide: file-scoped namespaces
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2022-03-02 19:46:33 -08:00 |
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JohnCorby
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a8fba743f6
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Revert "solution wide: use file-scoped namespace"
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2022-02-27 05:25:39 -08:00 |
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JohnCorby
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182678c4bc
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solution wide: use file-scoped namespace
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2022-02-25 23:18:46 -08:00 |
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JohnCorby
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2761d463e1
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QSBSectorDetector: improve
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2022-02-16 18:27:45 -08:00 |
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JohnCorby
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edf469d3e4
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rename
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2022-01-28 20:50:34 -08:00 |
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JohnCorby
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2f99dec87f
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make BuildWorldObjects async
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2022-01-28 20:49:07 -08:00 |
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JohnCorby
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a2660d6a54
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send initial states less often and not in RequestStateResyncMessage
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2022-01-26 00:12:44 -08:00 |
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JohnCorby
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1800e6f21f
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make SendResyncInfo abstract to make sure we handle resyncs
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2022-01-25 21:08:04 -08:00 |
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JohnCorby
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e8b219164f
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more cleanup
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2021-12-18 12:08:26 -08:00 |
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Mister_Nebula
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82d5e1ee91
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aaa
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2021-12-18 10:33:18 +00:00 |
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JohnCorby
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2414efd65f
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set AttachedObject and ObjectId in QSBWorldSync.cs, meaning many Init()s can be removed
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2021-12-11 14:38:54 -08:00 |
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Mister_Nebula
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ae8bf9a8b2
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aaaaaaaaaa
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2021-11-20 19:49:50 +00:00 |
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JohnCorby
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e4b54452a4
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Merge branch 'dev' into meteors
# Conflicts:
# QSB/TimeSync/TimeSyncUI.cs
# QSB/WorldSync/QSBWorldSync.cs
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2021-11-14 04:08:37 -08:00 |
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JohnCorby
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96c8bb6d1d
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Revert "revert GetUnityObjects thingy"
This reverts commit 53093ddd66 .
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2021-11-14 03:55:11 -08:00 |
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JohnCorby
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53093ddd66
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revert GetUnityObjects thingy
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2021-11-14 03:50:59 -08:00 |
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JohnCorby
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cef8cf23e5
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changed all Resources.FindObjectsOfTypeAll to QSBWorldSync.GetUnityObjects, which doesnt include prefabs
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2021-11-13 00:42:59 -08:00 |
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Mister_Nebula
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7dd7967834
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more fixes goddamn
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2021-10-25 10:42:25 +01:00 |
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Mister_Nebula
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a0286c3c74
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fix ones in QSB
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2021-06-18 22:38:32 +01:00 |
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Mister_Nebula
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178fe91f78
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more changes
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2021-05-15 14:10:51 +01:00 |
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Mister_Nebula
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702b637cf5
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redo *everything*
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2021-04-21 11:02:17 +01:00 |
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Mister_Nebula
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d6eebd5136
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stuffz
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2021-04-20 08:36:07 +01:00 |
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Mister_Nebula
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1824a5481c
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fix some errors
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2021-03-31 15:43:55 +01:00 |
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Mister_Nebula
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7d6aa70d6e
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fix error spam and comet shuttle?
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2021-03-31 15:16:03 +01:00 |
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Mister_Nebula
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e69cd92ae3
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fix things
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2021-03-26 20:56:57 +00:00 |
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Mister_Nebula
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aa1b6eec9c
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cleanup
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2021-03-18 11:09:19 +00:00 |
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Mister_Nebula
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d6f9a236e5
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Update QSBSector.cs
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2021-03-13 21:21:27 +00:00 |
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Mister_Nebula
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54c515b025
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fixed eye sector and proxy QM
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2021-03-13 19:54:36 +00:00 |
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Mister_Nebula
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d63756c3a0
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more cleanup
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2021-03-13 10:19:02 +00:00 |
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Mister_Nebula
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beb861e53e
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more checking for sectors
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2021-03-12 21:46:02 +00:00 |
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Mister_Nebula
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ff94ecab3b
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fix sectors in a TERRIBLE TERRIBLE WAY
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2021-03-11 20:02:23 +00:00 |
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Mister_Nebula
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b10cf20ee4
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fix stuff
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2021-02-08 20:04:14 +00:00 |
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Mister_Nebula
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53974485c9
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Spiral sync (#242)
* add stuff
* extract patches
* extract worldobjects (#241)
* add spiral sync
* cleanup
* cleanup
* fix
* rename
* add computers
* remove qnet flagshelper
* Update README.md
* cleanup
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2020-12-31 12:10:55 +00:00 |
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