Commit Graph

37 Commits

Author SHA1 Message Date
Mister_Nebula
27a92d4b51 fix items 2022-04-01 19:08:03 +01:00
JohnCorby
17098e1c1e fake sectors: much work, shapes have to be done manually :( 2022-03-20 02:36:14 -07:00
JohnCorby
e0a7bc3f23 fake sectors: treat like normal sectors in sector detector 2022-03-20 00:13:40 -07:00
JohnCorby
542bb8f1ce fake sectors: make them for elevators, cache radius, make fast paths for score calculating 2022-03-20 00:02:48 -07:00
JohnCorby
908bf19114 QSBSectorDetector: move score calculation to QSBSector 2022-03-19 21:44:44 -07:00
JohnCorby
e4da50a656 solution-wide: file-scoped namespaces 2022-03-02 19:46:33 -08:00
JohnCorby
a8fba743f6 Revert "solution wide: use file-scoped namespace" 2022-02-27 05:25:39 -08:00
JohnCorby
182678c4bc solution wide: use file-scoped namespace 2022-02-25 23:18:46 -08:00
JohnCorby
2761d463e1 QSBSectorDetector: improve 2022-02-16 18:27:45 -08:00
JohnCorby
edf469d3e4 rename 2022-01-28 20:50:34 -08:00
JohnCorby
2f99dec87f make BuildWorldObjects async 2022-01-28 20:49:07 -08:00
JohnCorby
a2660d6a54 send initial states less often and not in RequestStateResyncMessage 2022-01-26 00:12:44 -08:00
JohnCorby
1800e6f21f make SendResyncInfo abstract to make sure we handle resyncs 2022-01-25 21:08:04 -08:00
JohnCorby
e8b219164f more cleanup 2021-12-18 12:08:26 -08:00
Mister_Nebula
82d5e1ee91 aaa 2021-12-18 10:33:18 +00:00
JohnCorby
2414efd65f set AttachedObject and ObjectId in QSBWorldSync.cs, meaning many Init()s can be removed 2021-12-11 14:38:54 -08:00
Mister_Nebula
ae8bf9a8b2 aaaaaaaaaa 2021-11-20 19:49:50 +00:00
JohnCorby
e4b54452a4 Merge branch 'dev' into meteors
# Conflicts:
#	QSB/TimeSync/TimeSyncUI.cs
#	QSB/WorldSync/QSBWorldSync.cs
2021-11-14 04:08:37 -08:00
JohnCorby
96c8bb6d1d Revert "revert GetUnityObjects thingy"
This reverts commit 53093ddd66.
2021-11-14 03:55:11 -08:00
JohnCorby
53093ddd66 revert GetUnityObjects thingy 2021-11-14 03:50:59 -08:00
JohnCorby
cef8cf23e5 changed all Resources.FindObjectsOfTypeAll to QSBWorldSync.GetUnityObjects, which doesnt include prefabs 2021-11-13 00:42:59 -08:00
Mister_Nebula
7dd7967834 more fixes goddamn 2021-10-25 10:42:25 +01:00
Mister_Nebula
a0286c3c74 fix ones in QSB 2021-06-18 22:38:32 +01:00
Mister_Nebula
178fe91f78 more changes 2021-05-15 14:10:51 +01:00
Mister_Nebula
702b637cf5 redo *everything* 2021-04-21 11:02:17 +01:00
Mister_Nebula
d6eebd5136 stuffz 2021-04-20 08:36:07 +01:00
Mister_Nebula
1824a5481c fix some errors 2021-03-31 15:43:55 +01:00
Mister_Nebula
7d6aa70d6e fix error spam and comet shuttle? 2021-03-31 15:16:03 +01:00
Mister_Nebula
e69cd92ae3 fix things 2021-03-26 20:56:57 +00:00
Mister_Nebula
aa1b6eec9c cleanup 2021-03-18 11:09:19 +00:00
Mister_Nebula
d6f9a236e5 Update QSBSector.cs 2021-03-13 21:21:27 +00:00
Mister_Nebula
54c515b025 fixed eye sector and proxy QM 2021-03-13 19:54:36 +00:00
Mister_Nebula
d63756c3a0 more cleanup 2021-03-13 10:19:02 +00:00
Mister_Nebula
beb861e53e more checking for sectors 2021-03-12 21:46:02 +00:00
Mister_Nebula
ff94ecab3b fix sectors in a TERRIBLE TERRIBLE WAY 2021-03-11 20:02:23 +00:00
Mister_Nebula
b10cf20ee4 fix stuff 2021-02-08 20:04:14 +00:00
Mister_Nebula
53974485c9
Spiral sync (#242)
* add stuff

* extract patches

* extract worldobjects (#241)

* add spiral sync

* cleanup

* cleanup

* fix

* rename

* add computers

* remove qnet flagshelper

* Update README.md

* cleanup
2020-12-31 12:10:55 +00:00