103 Commits

Author SHA1 Message Date
JohnCorby
a0691fb825 format 2022-01-23 00:31:56 -08:00
JohnCorby
5fd8cfe20c LogName -> ToString() 2022-01-23 00:29:59 -08:00
JohnCorby
a848312eab bruh 2022-01-21 23:38:45 -08:00
JohnCorby
004478e296 tweak 2022-01-21 21:04:02 -08:00
JohnCorby
7f9cb3662f guh 2022-01-21 19:32:11 -08:00
JohnCorby
40b5e45009 use parenting for player objects 2022-01-21 19:09:43 -08:00
JohnCorby
1f6636065f add Name field to SyncBase 2022-01-21 18:00:02 -08:00
JohnCorby
5b77d341fe move stuff from OnStopClient to Uninit 2022-01-21 17:51:26 -08:00
JohnCorby
bf4783a3dd guh 2022-01-21 17:44:12 -08:00
JohnCorby
56589609d4 use IsValid to check if SyncBase is initialized but not updating 2022-01-21 17:24:54 -08:00
JohnCorby
83ed2cea08 replace _baseIsReady and IsReady with 1 CheckReady 2022-01-21 17:12:24 -08:00
JohnCorby
0eeaba4eb0 more simplifying 2022-01-21 16:52:30 -08:00
JohnCorby
cc4da03a9b Uninit for SectorSync, rename to QSBSectorDetector 2022-01-21 16:38:59 -08:00
JohnCorby
d6bed7e2da Uninit for SyncBase 2022-01-21 16:26:46 -08:00
JohnCorby
f035f64d10 some cleanup 2022-01-20 22:37:42 -08:00
JohnCorby
573ee72d86 use OnStopClient instead of OnDestroy 2022-01-18 15:06:45 -08:00
JohnCorby
10081ee8d1 okay NOW IsReady should be fixed 2022-01-18 12:54:41 -08:00
JohnCorby
dba1e3a0da use OnStartClient instead of Start 2022-01-18 12:19:58 -08:00
JohnCorby
4604830ecf set LocalInstance in Start to attempt to alleviate some bs 2022-01-18 10:30:34 -08:00
JohnCorby
ac47182be7 fix Player.IsReady 2022-01-18 01:46:41 -08:00
JohnCorby
2743c8ffa9 move a bunch of WorldObjectManager stuff to QSBWorldSync 2022-01-18 00:27:32 -08:00
JohnCorby
363f0cc645 oops the third 2022-01-16 08:15:56 -08:00
JohnCorby
4de81942d0 i retract my previous statement 2022-01-16 08:04:56 -08:00
JohnCorby
6c822cdcb1 smart smooth damp, more like nah 2022-01-16 07:57:44 -08:00
JohnCorby
cd9db24dd8 tweak 2022-01-16 07:56:08 -08:00
JohnCorby
0912b6cee0 merge de/ser again, just make sure that it doesnt mess with anything (ie store and defer to getfrom/applytoattached 2022-01-16 07:23:35 -08:00
JohnCorby
7f1c6ea6c8 split up UpdateTransform + refactor 2022-01-16 06:53:45 -08:00
JohnCorby
1f4c06561b zoinks 2022-01-16 06:11:44 -08:00
JohnCorby
5b8f51afdd major simplify BaseSectoredSync 2022-01-16 05:45:47 -08:00
JohnCorby
6d130b89eb rename 2022-01-16 04:52:48 -08:00
JohnCorby
76147d91e5 tweak SyncBase 2022-01-16 04:34:52 -08:00
JohnCorby
a5a3688a47 SyncBase: dont base.Update unless we also UpdateTransform 2022-01-16 02:36:39 -08:00
JohnCorby
c4b771589b dont disable syncbase when Init() fails once 2022-01-16 02:24:16 -08:00
JohnCorby
f3ed15e4a1 increment counter :) 2022-01-14 22:41:36 -08:00
JohnCorby
85927c2e9d remove old syncbase and friends 2022-01-14 22:39:41 -08:00
JohnCorby
9df532fb1b syncbase and friends 2022-01-14 20:59:42 -08:00
Mister_Nebula
6514fb85ed fix some orb stuff, flicker out shuttle when it launches for people not in it 2022-01-12 23:08:07 +00:00
JohnCorby
98c70ab853 dont compare LocalPlayerId to uint.MaxValue since itll nre if LocalPlayer is null 2022-01-07 17:12:08 -08:00
JohnCorby
fb56956a85 buh 2022-01-07 15:39:26 -08:00
JohnCorby
533c7dae64 remove Player == null checks 2022-01-07 15:38:22 -08:00
JohnCorby
b79cea5254 remove SyncBase.PlayerId 2022-01-07 15:36:31 -08:00
JohnCorby
2d6133002b get localplayer using transform sync 2022-01-07 15:28:33 -08:00
JohnCorby
b8fd43fda2 tweak 2022-01-07 15:23:46 -08:00
JohnCorby
6ecbfd7c63 remove rootidentity 2022-01-07 15:16:23 -08:00
JohnCorby
f66e89e8cc store player in syncbase 2022-01-07 15:08:20 -08:00
JohnCorby
8315bc3046 buh 2021-12-28 22:27:16 -08:00
JohnCorby
2222a8a286 fix huge lag on move
GUI.Label does not need width/height = GUILayoutUtility not needed = we can ignore EventType.Layout events
2021-12-28 22:24:52 -08:00
JohnCorby
292b49deb5 destroy debug actions/gui if we're not debugging 2021-12-28 21:25:25 -08:00
JohnCorby
742dea8c42 cleanup 2021-12-28 16:21:25 -08:00
Mister_Nebula
2c903f079a aaaaaaaaa 2021-12-28 18:06:34 +00:00