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cleanup
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parent
07aee5c3ea
commit
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@ -20,7 +20,7 @@ namespace QSB.QuantumSync.WorldObjects
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var socket = AttachedObject.GetCurrentSocket();
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if (socket != null)
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{
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var socketObj = QSBWorldSync.GetWorldObject<QSBQuantumSocket>(socket);
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var socketObj = socket.GetWorldObject<QSBQuantumSocket>();
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return $"{LogName}{Environment.NewLine}SocketId:{socketObj.ObjectId}";
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}
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else
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@ -295,7 +295,7 @@ namespace QSB.Syncs
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Popcron.Gizmos.Line(AttachedObject.transform.position, ReferenceTransform.position, Color.cyan);
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}
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void OnGUI()
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private void OnGUI()
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{
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if (AttachedObject != null)
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{
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@ -27,18 +27,18 @@ namespace QSB.Utility
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private const int MaxLabelSize = 15;
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private const float MaxLabelDistance = 150;
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private GUIStyle guiGUIStyle = new()
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private readonly GUIStyle guiGUIStyle = new()
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{
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fontSize = 9
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};
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private static GUIStyle labelGUIStyle = new();
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private static readonly GUIStyle labelGUIStyle = new();
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private void WriteLine(int collumnID, string text)
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private void WriteLine(int columnID, string text)
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{
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var currentOffset = 0f;
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var x = 0f;
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switch (collumnID)
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switch (columnID)
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{
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case 1:
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x = Column1;
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@ -65,10 +65,10 @@ namespace QSB.Utility
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GUI.Label(new Rect(x, currentOffset, FixedWidth, 20f), text, guiGUIStyle);
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}
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private void WriteLine(int collumnID, string text, Color color)
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private void WriteLine(int columnID, string text, Color color)
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{
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guiGUIStyle.normal.textColor = color;
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WriteLine(collumnID, text);
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WriteLine(columnID, text);
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guiGUIStyle.normal.textColor = Color.white;
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}
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@ -320,25 +320,25 @@ namespace QSB.Utility
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return;
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}
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var mappedFontSize = distance.Map(0, MaxLabelDistance, MaxLabelSize, 0, true);
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var mappedFontSize = (int)distance.Map(0, MaxLabelDistance, MaxLabelSize, 0, true);
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if ((int)mappedFontSize <= 0)
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if (mappedFontSize <= 0)
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{
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return;
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}
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if ((int)mappedFontSize > MaxLabelSize)
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if (mappedFontSize > MaxLabelSize)
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{
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return;
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}
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labelGUIStyle.fontSize = (int)mappedFontSize;
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labelGUIStyle.fontSize = mappedFontSize;
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var rect = GUILayoutUtility.GetRect(new GUIContent(label), labelGUIStyle);
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rect.x = screenPosition.x;
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// WorldToScreenPoint's (0,0) is at screen bottom left, GUI's (0,0) is at screen top left. grrrr
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rect.y = Screen.height - screenPosition.y;
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// WorldToScreenPoint's (0,0) is at screen bottom left, GUI's (0,0) is at screen top left. grrrr
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GUI.Label(rect, label, labelGUIStyle);
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}
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}
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