JohnCorby
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ab13d59382
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rename all instances of auth/authority to own/ownership
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2023-05-08 11:38:24 -07:00 |
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JohnCorby
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55a4de8e77
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hasAuthority -> isOwned
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2023-05-08 11:27:32 -07:00 |
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_nebula
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b7cdbf13cd
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Update SyncBase.cs
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2023-02-02 11:29:30 +00:00 |
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JohnCorby
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f515d054c7
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sync transforms after moving player
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2023-01-21 17:08:07 -08:00 |
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JohnCorby
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b86f1b43d8
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bug is no more
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2022-12-14 23:43:25 -08:00 |
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_nebula
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f3f07598e1
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fix funny occasional
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2022-12-12 22:08:42 +00:00 |
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JohnCorby
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5374e0722d
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nvm the nvm bruh
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2022-10-29 15:49:54 -07:00 |
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JohnCorby
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03e864e0ee
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remove "what"s
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2022-10-06 14:46:19 -07:00 |
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JohnCorby
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1a1c7601af
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mark my confusion
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2022-08-30 14:01:03 -07:00 |
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JohnCorby
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5b4fb78ee6
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calm the comments down a bit now that im not cuckoo crazy
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2022-08-30 14:00:04 -07:00 |
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JohnCorby
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78c7ee6c2a
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CANNON BODY CAN BE NULL
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2022-08-29 22:36:40 -07:00 |
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JohnCorby
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9f9b61ebf6
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WEE IS SHORTER
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2022-08-29 22:34:10 -07:00 |
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JohnCorby
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965c90abb2
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world object ready checks on SolanumPatches
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2022-08-29 22:27:33 -07:00 |
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JohnCorby
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c1ed02f97c
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occaisonal
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2022-08-29 21:37:30 -07:00 |
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JohnCorby
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673ede6a06
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UsedInUnityProjectAttribute
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2022-08-27 11:54:14 -07:00 |
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JohnCorby
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9241614f03
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if not in ship, set pos/rot every interval ( + use AttachedTransform instead of AttachedRigidbody.transform)
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2022-08-12 16:15:35 -07:00 |
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JohnCorby
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140d42cabd
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funny moment
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2022-06-07 11:40:06 -07:00 |
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JohnCorby
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f0696684af
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HasChanged -> CheckChanged, then make variable (like IsValid)
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2022-05-29 11:58:23 -07:00 |
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Mister_Nebula
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adf1945b75
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sync flames
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2022-05-19 14:34:49 +01:00 |
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JohnCorby
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4257b40461
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migrate syncbase
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2022-05-03 22:04:33 -07:00 |
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JohnCorby
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d0cce35103
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use send initial state event
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2022-04-06 11:35:40 -07:00 |
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JohnCorby
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b112d196f7
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SyncBase: increase pause timer delay
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2022-03-29 15:25:32 -07:00 |
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JohnCorby
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c5cae127bc
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QSBNetworkBehaviour: DontDestroyOnLoad
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2022-03-14 02:34:04 -07:00 |
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JohnCorby
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06c6ae179b
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world object link: further improve, implement for raft
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2022-03-14 01:52:49 -07:00 |
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JohnCorby
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99cf46a23f
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RigidbodySync.GetFromAttached: store AttachedRigidbody.GetPosition() in local var
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2022-03-11 01:06:34 -08:00 |
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JohnCorby
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ad2c84acb2
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Revert "use GetType() instead of GetType().Name in strings, since they return the same thing"
This reverts commit c3e77d24
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2022-03-11 00:58:14 -08:00 |
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JohnCorby
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c3e77d2449
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use GetType() instead of GetType().Name in strings, since they return the same thing
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2022-03-06 01:37:30 -08:00 |
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JohnCorby
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e4da50a656
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solution-wide: file-scoped namespaces
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2022-03-02 19:46:33 -08:00 |
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JohnCorby
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fc1ff0210a
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SyncBase: use smaller values for interp stop check
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2022-02-27 07:31:44 -08:00 |
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JohnCorby
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2154a22624
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make the child thing actually work
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2022-02-27 06:52:09 -08:00 |
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JohnCorby
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3dcb462ac4
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revert QSBNetworkTransformChild crap
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2022-02-27 05:27:07 -08:00 |
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JohnCorby
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62ccfd4c11
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guh
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2022-02-27 05:25:39 -08:00 |
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JohnCorby
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a8fba743f6
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Revert "solution wide: use file-scoped namespace"
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2022-02-27 05:25:39 -08:00 |
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JohnCorby
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a49ffb7cfa
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guh
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2022-02-27 05:25:39 -08:00 |
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JohnCorby
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eaf5e32f03
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SyncBase: only interpolate with non-auth
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2022-02-27 05:25:39 -08:00 |
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JohnCorby
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b49e8f7cc9
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PlayerTransformSync: check children changed
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2022-02-26 20:47:52 -08:00 |
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JohnCorby
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5cae7b8bec
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angler/jelly: allow inactive
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2022-02-25 23:18:53 -08:00 |
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JohnCorby
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1b20633295
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interpolation for real
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2022-02-25 23:18:53 -08:00 |
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JohnCorby
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98955dc29b
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fix derived transform syncs
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2022-02-25 23:18:52 -08:00 |
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JohnCorby
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9ad2568499
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add interpolation back
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2022-02-25 23:18:52 -08:00 |
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JohnCorby
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9548ea6d87
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Sync: get from attached before checking HasChanged, and apply to attached after deserializing
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2022-02-25 23:18:52 -08:00 |
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JohnCorby
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6bc91d36d4
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baba booey
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2022-02-25 23:18:52 -08:00 |
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JohnCorby
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2f2037bcc9
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SyncBase: move IsValid to QSBNetworkBehaviour, use that to guard Serialize/Deserialize
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2022-02-25 23:18:51 -08:00 |
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JohnCorby
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bec6b5f63c
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SyncBase: AllObjectsReady in CheckValid
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2022-02-25 23:18:51 -08:00 |
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JohnCorby
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08cfec35ff
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SyncBase: interpolate even when you having authority, in case an authority switch happens
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2022-02-25 23:18:50 -08:00 |
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JohnCorby
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c8d2967e20
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comment
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2022-02-25 23:18:49 -08:00 |
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JohnCorby
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f66d192d66
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okay nvm on the interpolate bs
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2022-02-25 23:18:49 -08:00 |
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JohnCorby
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3a155a6319
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player objects: just set non-local position/rotation like the rest of em
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2022-02-25 23:18:49 -08:00 |
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JohnCorby
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ab02a30a91
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uhh
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2022-02-25 23:18:49 -08:00 |
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JohnCorby
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4ef9254817
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SetReferenceTransform: also set transform.position/rotation
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2022-02-25 23:18:48 -08:00 |
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