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mark my confusion
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@ -54,7 +54,7 @@ public class QSBItem<T> : WorldObject<T>, IQSBItem
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_lastSector = sector.GetWorldObject<QSBSector>();
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}
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// NH can make item not have parent
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// NH can make item not have parent. what
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var socket = _lastParent?.GetComponent<OWItemSocket>();
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if (socket != null)
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{
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@ -12,7 +12,7 @@ public class OrbManager : WorldObjectManager
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public override WorldObjectScene WorldObjectScene => WorldObjectScene.Both;
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public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct) =>
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// NH sometimes makes the body (but not the orb) null
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// NH sometimes makes the body (but not the orb) null. what
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QSBWorldSync.Init<QSBOrb, NomaiInterfaceOrb>(QSBWorldSync.GetUnityObjects<NomaiInterfaceOrb>()
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.Where(x => x.GetAttachedOWRigidbody())
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.SortDeterministic());
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@ -17,7 +17,7 @@ internal class OccasionalManager : WorldObjectManager
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{
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var gdBody = Locator._giantsDeep.GetOWRigidbody();
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var cannon = Locator._orbitalProbeCannon.GetRequiredComponent<OrbitalProbeLaunchController>();
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// NH sometimes makes the body (but not the cannon) null
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// NH sometimes makes the body (but not the cannon) null. what
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if (cannon.GetAttachedOWRigidbody())
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{
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SpawnOccasional(cannon.GetAttachedOWRigidbody(), gdBody);
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