36 Commits

Author SHA1 Message Date
_nebula
41f38369d0 add basic NH stuff 2024-03-10 18:01:12 +00:00
JohnCorby
1894e4fba6 revert NH compat stuff 2023-07-26 16:54:04 -07:00
Nick
d74b766366 Just use the base game white hole 2022-11-02 00:00:56 -04:00
JohnCorby
5b4fb78ee6 calm the comments down a bit now that im not cuckoo crazy 2022-08-30 14:00:04 -07:00
JohnCorby
1db3edb0cc WHITE HOLE BRUH 2022-08-29 21:51:53 -07:00
_nebula
5163b75a13
Cache some unity objects (#517) 2022-05-03 08:48:24 +01:00
JohnCorby
8a1b5ab2fc meteors: ugh 2022-03-11 07:17:40 -08:00
JohnCorby
0dc2c1a3f9 QSBMeteor: order by index in launcher pools 2022-03-10 21:27:29 -08:00
JohnCorby
e4da50a656 solution-wide: file-scoped namespaces 2022-03-02 19:46:33 -08:00
JohnCorby
a8fba743f6 Revert "solution wide: use file-scoped namespace" 2022-02-27 05:25:39 -08:00
JohnCorby
9b94f54a45 WorldObjectType -> WorldObjectScene 2022-02-25 23:18:47 -08:00
JohnCorby
182678c4bc solution wide: use file-scoped namespace 2022-02-25 23:18:46 -08:00
JohnCorby
bf93713d96 make building and initing async 2022-01-28 20:57:17 -08:00
JohnCorby
edf469d3e4 rename 2022-01-28 20:50:34 -08:00
JohnCorby
2f99dec87f make BuildWorldObjects async 2022-01-28 20:49:07 -08:00
JohnCorby
7e1f62666a seperate building and unbuilding of world objects 2022-01-18 00:46:27 -08:00
JohnCorby
2743c8ffa9 move a bunch of WorldObjectManager stuff to QSBWorldSync 2022-01-18 00:27:32 -08:00
JohnCorby
108fe3da04 greatly simplified nomai text object/message 2021-12-26 20:10:38 -08:00
JohnCorby
3ef26a6da7 implement (might be wrong for some, like maybe AirlockManager? not sure if GhostAirlock shows up in the eye) 2021-12-20 18:41:12 -08:00
JohnCorby
41d58785e9 remove unused imports 2021-12-20 17:53:11 -08:00
Mister_Nebula
a2a4d5d709 add picking up instruments, starting instruments playing
fixed #419
fixed #418
2021-12-19 12:37:44 +00:00
JohnCorby
c760fe2c41 add support for delayed readiness in WorldObject and WorldObjectManager
(also slightly optimize qsbworldsync)
2021-12-02 02:44:33 -08:00
Mister_Nebula
03f615525b cleanup 2021-11-25 15:32:34 +00:00
JohnCorby
95471f8753 better fix for that nre in transform sync 2021-11-18 00:01:26 -08:00
JohnCorby
86684b10ad neb's idea is wayyy better 2021-11-17 02:36:28 -08:00
JohnCorby
bd93ea92ba push the delays way up because i hate myself 2021-11-17 02:24:03 -08:00
JohnCorby
d11591b904 wabba dabba doo wip 2021-11-15 02:39:06 -08:00
JohnCorby
e4b54452a4 Merge branch 'dev' into meteors
# Conflicts:
#	QSB/TimeSync/TimeSyncUI.cs
#	QSB/WorldSync/QSBWorldSync.cs
2021-11-14 04:08:37 -08:00
JohnCorby
53093ddd66 revert GetUnityObjects thingy 2021-11-14 03:50:59 -08:00
JohnCorby
a2cf5d0cf9 sync fragments on join. bad 2021-11-14 03:30:53 -08:00
JohnCorby
eca53e91d1 make sure integrity/origintegrity are synced on join 2021-11-13 21:15:01 -08:00
JohnCorby
082996cb61 wip 2021-11-13 16:57:06 -08:00
JohnCorby
66d1f2bed9 oops 2021-11-13 00:11:07 -08:00
JohnCorby
a371c71415 dont process events if world objects arent ready yet lol 2021-11-10 21:59:32 -08:00
JohnCorby
0c897ad3bd progress 2021-11-10 21:13:49 -08:00
JohnCorby
15eb5fa804 meteor transform sync 2021-11-10 19:02:04 -08:00