JohnCorby
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20eaa8adfc
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QSBMessage: remove variants since tuples work now, rename Value -> Data
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2022-03-02 19:36:38 -08:00 |
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Mister_Nebula
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b541961686
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remove disabling of campfire sleeping
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2022-03-02 11:51:31 +00:00 |
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JohnCorby
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a8fba743f6
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Revert "solution wide: use file-scoped namespace"
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2022-02-27 05:25:39 -08:00 |
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JohnCorby
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9b94f54a45
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WorldObjectType -> WorldObjectScene
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2022-02-25 23:18:47 -08:00 |
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JohnCorby
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182678c4bc
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solution wide: use file-scoped namespace
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2022-02-25 23:18:46 -08:00 |
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JohnCorby
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9e5e7bb6a1
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initial state:
- always send from the host
- QSBNetworkBehaviour will store last known data in an array and send that, since real data will be wrong if no authority
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2022-02-16 19:22:21 -08:00 |
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JohnCorby
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edf469d3e4
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rename
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2022-01-28 20:50:34 -08:00 |
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JohnCorby
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2f99dec87f
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make BuildWorldObjects async
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2022-01-28 20:49:07 -08:00 |
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JohnCorby
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75ae6416f7
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we can use generics for qsb message
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2022-01-26 20:35:43 -08:00 |
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JohnCorby
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a2660d6a54
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send initial states less often and not in RequestStateResyncMessage
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2022-01-26 00:12:44 -08:00 |
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JohnCorby
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4918815e92
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implement SendResyncInfo
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2022-01-21 15:15:57 -08:00 |
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JohnCorby
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7e1f62666a
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seperate building and unbuilding of world objects
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2022-01-18 00:46:27 -08:00 |
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JohnCorby
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2743c8ffa9
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move a bunch of WorldObjectManager stuff to QSBWorldSync
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2022-01-18 00:27:32 -08:00 |
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JohnCorby
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bb0dc9e8eb
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optimize imports
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2021-12-26 21:05:07 -08:00 |
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JohnCorby
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88fcaec4b8
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remove GetMethod usages
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2021-12-26 20:42:07 -08:00 |
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JohnCorby
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7acd63e339
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remove default ctors from messages
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2021-12-26 18:55:54 -08:00 |
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JohnCorby
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e00aa13461
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make getting world object from id or unity object an extension method (and rename)
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2021-12-25 22:45:25 -08:00 |
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JohnCorby
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a8aec2f2e6
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campfire state
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2021-12-24 21:49:24 -08:00 |
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JohnCorby
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507af7a1fa
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rename ALL Events folders to Messages so i dont have to do it later
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2021-12-23 16:26:31 -08:00 |
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JohnCorby
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378bb221a6
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baba
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2021-12-21 13:28:15 -08:00 |
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JohnCorby
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61ba64ebfb
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add comments questioning the WorldObjectType
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2021-12-20 20:21:44 -08:00 |
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JohnCorby
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3ef26a6da7
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implement (might be wrong for some, like maybe AirlockManager? not sure if GhostAirlock shows up in the eye)
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2021-12-20 18:41:12 -08:00 |
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JohnCorby
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2414efd65f
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set AttachedObject and ObjectId in QSBWorldSync.cs, meaning many Init()s can be removed
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2021-12-11 14:38:54 -08:00 |
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Mister_Nebula
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a9fc152ff8
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replace RequireWorldObjectsReady with property
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2021-12-05 11:03:09 +00:00 |
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Mister_Nebula
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88084bb24d
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add RequireWorldObjectsReady check to all events
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2021-12-04 16:39:37 +00:00 |
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Mister_Nebula
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f612d2b37b
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remove EventType
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2021-11-29 22:26:32 +00:00 |
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Mister_Nebula
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ae8bf9a8b2
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aaaaaaaaaa
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2021-11-20 19:49:50 +00:00 |
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Mister_Nebula
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266b6147fc
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aaaaa
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2021-11-01 15:49:00 +00:00 |
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Mister_Nebula
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565f0b7f8e
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update patches, use publicized assembly
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2021-10-15 21:06:51 +01:00 |
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Mister_Nebula
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a0286c3c74
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fix ones in QSB
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2021-06-18 22:38:32 +01:00 |
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Mister_Nebula
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5c7abe164a
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rework patches
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2021-06-18 21:54:32 +01:00 |
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Mister_Nebula
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3a51911717
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roasting sync!
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2021-03-31 10:30:51 +01:00 |
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Mister_Nebula
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b4232bd09b
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do the stuff
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2021-03-30 17:28:05 +01:00 |
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Mister_Nebula
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a48bbb8774
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add late-player catchup thingy
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2021-03-29 23:41:12 +01:00 |
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Mister_Nebula
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67f278aa87
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cleanup
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2021-03-29 23:37:36 +01:00 |
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Mister_Nebula
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fe968e9510
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add campfire sync
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2021-03-29 23:36:51 +01:00 |
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Mister_Nebula
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14d7c9422e
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do message stuff
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2021-03-29 14:36:16 +01:00 |
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