JohnCorby
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3ea84f889e
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oops
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2022-12-02 14:04:09 -08:00 |
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JohnCorby
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bd6aca5c88
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only preserve render queue and override tag if it differs from the shader's one (so we dont fuck up dummy shaders, which dont have those things set)
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2022-12-02 13:44:37 -08:00 |
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JohnCorby
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7668b587c2
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fix shader replacer
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2022-11-10 18:56:58 -08:00 |
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JohnCorby
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ab95b419aa
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Update ShaderReplacer.cs
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2022-03-26 10:06:54 -07:00 |
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Mister_Nebula
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4c03f8c9fc
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do the funny spawn effect
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2022-03-26 14:17:40 +00:00 |
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JohnCorby
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e4da50a656
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solution-wide: file-scoped namespaces
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2022-03-02 19:46:33 -08:00 |
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JohnCorby
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a8fba743f6
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Revert "solution wide: use file-scoped namespace"
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2022-02-27 05:25:39 -08:00 |
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JohnCorby
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182678c4bc
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solution wide: use file-scoped namespace
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2022-02-25 23:18:46 -08:00 |
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JohnCorby
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0b12de470a
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apparently this is actually extremely simple
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2022-02-17 20:58:28 -08:00 |
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JohnCorby
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a2691accf9
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ShaderReplacer: implement
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2022-02-17 18:36:48 -08:00 |
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JohnCorby
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027c772b26
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update bundle (make active things that used to be enabled in the player/probe/tool creator methods)
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2022-02-17 17:37:56 -08:00 |
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JohnCorby
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004a63152c
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GetPrefab and ShaderReplacer
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2022-02-17 17:31:38 -08:00 |
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