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14 lines
258 B
C#
14 lines
258 B
C#
using QSB.Utility;
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using UnityEngine;
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namespace QSB.PlayerBodySetup.Remote
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{
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public static class ShaderReplacer
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{
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public static void ReplaceShaders(GameObject prefab)
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{
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DebugLog.DebugWrite($"TODO: replace shaders for prefab {prefab}");
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}
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}
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}
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