247 Commits

Author SHA1 Message Date
_nebula
8a294adfb8 make all internal classes public 2023-07-28 19:30:57 +01:00
_nebula
ec478d2aac fix #609 2023-04-26 22:10:11 +01:00
_nebula
0b039ce792 fix WakeUpSync stuff 2023-03-09 16:38:17 +00:00
_nebula
5de1c5c07a removed StopMeditation 2023-03-09 16:07:02 +00:00
_nebula
a252463781 move WakeUpSync off remote players 2023-03-09 16:02:05 +00:00
JohnCorby
eae2cf3c25 okay nvm 2023-02-10 20:25:49 -08:00
JohnCorby
b26832f65b todo 2023-02-10 20:24:29 -08:00
JohnCorby
8609f5baf0 silly invincibility hack 2023-02-10 20:24:09 -08:00
Mister_Nebula
d40eff9dcf fix it better by removing it entirely 2022-11-21 21:33:29 +00:00
Mister_Nebula
a203d2d0ef fix timestep's override being overridden 2022-11-21 21:30:43 +00:00
JohnCorby
165ae8fdaf just prevent pausing instead of all input 2022-11-06 16:40:31 -08:00
JohnCorby
42408a6377 prevent meditation softlock 2022-10-06 17:52:22 -07:00
JohnCorby
dcc51c3da6 allow meditation 2022-10-06 17:34:57 -07:00
Mister_Nebula
30256a18eb hopefully fix meditation button more 2022-10-02 17:31:09 +01:00
Mister_Nebula
6390574626 added missing canvases to lang controller 2022-09-12 12:45:25 +01:00
JohnCorby
e48027e683 remove usages for remotecall 2022-08-28 22:21:20 -07:00
JohnCorby
2c30375c00 note BUG 2022-08-27 22:16:33 -07:00
JohnCorby
673ede6a06 UsedInUnityProjectAttribute 2022-08-27 11:54:14 -07:00
JohnCorby
df75b8c56a dont SetSecondsRemaining if loop count is not the same 2022-08-24 16:08:05 -07:00
JohnCorby
a980322f90 silly grammar 2022-08-15 15:06:19 -07:00
JohnCorby
834d0c38c6 put this back 2022-08-15 15:05:11 -07:00
JohnCorby
c55bc591a4 remote call here too 2022-08-14 17:10:18 -07:00
JohnCorby
ae3a9d5617 Revert "SetSecondsRemaining: we dont need RemoteCall since only non host patches and its always sent to host"
This reverts commit d4ff6f59fd0874868395e42caf5c678454585d30.
2022-08-14 17:09:41 -07:00
JohnCorby
d4ff6f59fd SetSecondsRemaining: we dont need RemoteCall since only non host patches and its always sent to host 2022-08-14 17:08:13 -07:00
JohnCorby
026f36b081 sync seconds remaining 2022-08-14 16:35:19 -07:00
JohnCorby
33cf712ce0 just delete that 2022-08-14 16:11:28 -07:00
JohnCorby
f0e3c4f596 Revert "WakeUpSync.GetSecondsElapsed"
This reverts commit b8afa3b292ca85c752b1bb5067b38228df83e1c3.
2022-08-14 16:01:28 -07:00
JohnCorby
b789748e78 Revert "use WakeUpSync.GetSecondsElapsed"
This reverts commit 70ec7f9276c9c0f020dcce5ee84845d9c9f80670.
2022-08-14 16:01:27 -07:00
JohnCorby
70ec7f9276 use WakeUpSync.GetSecondsElapsed 2022-08-14 14:11:14 -07:00
JohnCorby
b8afa3b292 WakeUpSync.GetSecondsElapsed 2022-08-14 14:08:16 -07:00
JohnCorby
39f6bca01b more 2022-08-05 12:01:55 -07:00
Mister_Nebula
8feb2e095c fix gorpo softlock 2022-08-05 19:58:48 +01:00
JohnCorby
331d26d2e4 copy code from Init so it behaves identically 2022-08-02 21:35:06 -07:00
JohnCorby
2e80ca71d4 fix the NRE by just waiting like previously lmao 2022-08-02 21:19:23 -07:00
JohnCorby
dc820b5555 document bug but dont actually bother fixing it 2022-08-02 21:12:02 -07:00
JohnCorby
c40f3a890c actually include waking up in WakeUpOrSleep 2022-08-02 21:05:01 -07:00
JohnCorby
182b4385e3 change namespace from Localisation -> Localization 2022-06-29 15:00:44 -07:00
Mister_Nebula
6f09e08445 update localization to include timesyncui 2022-06-12 11:10:49 +01:00
JohnCorby
c4b9bda016 check if not pausing before pausing from WaitingForAllPlayersToDie 2022-06-11 15:09:48 -07:00
JohnCorby
9309d6e25e prevent goofy gaffer when pausing while waking uip 2022-06-07 17:16:16 -07:00
_nebula
5163b75a13
Cache some unity objects (#517) 2022-05-03 08:48:24 +01:00
Mister_Nebula
bf8b1530cd Add OnModStart patch type, fix funny collision bug with AvoidTimeSync 2022-03-11 10:21:27 +00:00
JohnCorby
e4da50a656 solution-wide: file-scoped namespaces 2022-03-02 19:46:33 -08:00
Mister_Nebula
b541961686 remove disabling of campfire sleeping 2022-03-02 11:51:31 +00:00
JohnCorby
a8fba743f6 Revert "solution wide: use file-scoped namespace" 2022-02-27 05:25:39 -08:00
JohnCorby
182678c4bc solution wide: use file-scoped namespace 2022-02-25 23:18:46 -08:00
JohnCorby
f8f37aa011 IAddComponentOnStart: some of these can be destroyed right after running 2022-02-05 03:28:37 -08:00
JohnCorby
4f3c359946 send server/client state messages directly, since it sets the state both locally and remotely 2022-02-05 02:50:13 -08:00
Mister_Nebula
2f52ab9cae Merge branch 'master' into dev 2022-02-05 10:17:46 +00:00
Mister_Nebula
1783271c0f Fix collision errors when loading 2022-02-05 10:14:27 +00:00