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silly grammar
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@ -14,7 +14,7 @@ internal class TimePatches : QSBPatch
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/// <summary>
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/// prevents wakeup prompt since we automatically wake you up.
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/// (doesn't happen for host because we don't patch until TimeLoop._initialized I.E. after Start)
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/// (doesn't happen for host because we don't patch until TimeLoop._initialized i.e. after Start)
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/// </summary>
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[HarmonyPrefix]
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[HarmonyPatch(typeof(PlayerCameraEffectController), nameof(PlayerCameraEffectController.OnStartOfTimeLoop))]
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@ -187,7 +187,7 @@ public static class QSBWorldSync
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if (QSBCore.IsInMultiplayer && loadScene.IsUniverseScene())
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{
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// So objects have time to be deleted, made, whatever
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// I.E. wait until Start has been called
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// i.e. wait until Start has been called
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Delay.RunNextFrame(() => BuildWorldObjects(loadScene).Forget());
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}
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};
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