JohnCorby
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8ae21ede3d
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finally block so ForIdOverride is returned to normal
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2021-12-06 01:44:24 -08:00 |
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JohnCorby
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4db0df8527
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log-o remove-o
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2021-12-06 01:44:23 -08:00 |
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JohnCorby
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940d01f81b
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buh
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2021-12-06 01:44:04 -08:00 |
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JohnCorby
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36547dfe58
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fix ForIdOverride
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2021-12-06 01:44:04 -08:00 |
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JohnCorby
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ed14c30f9e
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with request resync, server should only send requesting client the info, rather than sending it to everyone
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2021-12-06 01:44:03 -08:00 |
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JohnCorby
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45537b8636
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remove OnlySendToSpecific, just use uint.MaxValue to denote no ForId
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2021-12-06 01:44:03 -08:00 |
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JohnCorby
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4b4c142e20
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goofs
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2021-12-06 01:44:02 -08:00 |
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JohnCorby
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62e7ea1906
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- add ForId and OnlySendToSpecific
- dont send ForId or OnlySendToSpecific if we dont have to
- fix message type check (`this is not PlayerInformationEvent or PlayerReadyEvent`)
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2021-12-06 01:44:02 -08:00 |
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JohnCorby
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8c7d0a98af
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sync _fakeDebrisBodies as well, why not
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2021-12-05 23:10:51 -08:00 |
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JohnCorby
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fbb88b5775
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body resyncing
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2021-12-05 21:30:04 -08:00 |
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JohnCorby
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543e2d57d5
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form state for real
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2021-12-05 20:13:05 -08:00 |
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Mister_Nebula
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61e43cec21
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add KnownSignals
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2021-12-05 23:35:33 +00:00 |
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Mister_Nebula
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5b15d26bea
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cleanup requestgamestateevent
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2021-12-05 23:34:49 +00:00 |
|
Mister_Nebula
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bcec680235
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add ToId and SendToSpecific
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2021-12-05 23:34:06 +00:00 |
|
Mister_Nebula
|
81e1f113a9
|
dont draw lines
|
2021-12-05 23:33:24 +00:00 |
|
Mister_Nebula
|
73b83d22f6
|
add timeloop debug gui
|
2021-12-05 23:32:19 +00:00 |
|
Mister_Nebula
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c17ea7607f
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add error catch to serialize
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2021-12-05 23:32:01 +00:00 |
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Mister_Nebula
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d75136bbc3
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sync loop count and frequencies
|
2021-12-05 14:06:43 +00:00 |
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Mister_Nebula
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8a571e37e5
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fix errors in statue and respawn managers
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2021-12-05 14:06:15 +00:00 |
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JohnCorby
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85ef887698
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form collapse event
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2021-12-05 03:41:07 -08:00 |
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Mister_Nebula
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f33152fc9a
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Merge branch 'dev' into new-save-sync
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2021-12-05 11:07:26 +00:00 |
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JohnCorby
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eb44b9e385
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Merge branch 'dev' into tornadoes
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2021-12-05 03:06:43 -08:00 |
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Mister_Nebula
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a9fc152ff8
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replace RequireWorldObjectsReady with property
|
2021-12-05 11:03:09 +00:00 |
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Mister_Nebula
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b52abafe24
|
pain
|
2021-12-05 11:00:18 +00:00 |
|
JohnCorby
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857d99eca7
|
boinky
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2021-12-05 02:48:01 -08:00 |
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JohnCorby
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1849fdec94
|
the j
|
2021-12-05 02:30:43 -08:00 |
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JohnCorby
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078ac3b863
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SectoredRigidbodySync: set transform.position to Vector3.zero if ReferenceTransform is null, like in SectoredTransformSync
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2021-12-05 02:26:58 -08:00 |
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Mister_Nebula
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7bbe2953f9
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Update IMenuAPI.cs
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2021-12-05 10:23:36 +00:00 |
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JohnCorby
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906c5448d2
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make this actually occasional. it's jank for now. oh well
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2021-12-05 02:14:50 -08:00 |
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JohnCorby
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e02d70d7b1
|
multiple child sectors oops
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2021-12-04 19:53:48 -08:00 |
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JohnCorby
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253e778f0c
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move player if we need to
|
2021-12-04 19:41:59 -08:00 |
|
JohnCorby
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369f8078bf
|
the j
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2021-12-04 18:57:12 -08:00 |
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JohnCorby
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b16710d923
|
le funny islands werent showing up for some reason
|
2021-12-04 18:34:00 -08:00 |
|
JohnCorby
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e69c74ae66
|
make body indexes actually work
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2021-12-04 18:33:43 -08:00 |
|
JohnCorby
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41af623ded
|
use prefab template to make network objects
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2021-12-04 17:47:54 -08:00 |
|
JohnCorby
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2bce5b5e3b
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Merge branch 'dev' into tornadoes
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2021-12-04 16:56:24 -08:00 |
|
Will Corby
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552e910191
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Merge pull request #397 from misternebula/events-check-world-objects-ready
add RequireWorldObjectsReady check to all events
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2021-12-04 16:52:26 -08:00 |
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Will Corby
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d21f4a636a
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Update QuantumAuthorityEvent.cs
call base CheckMessage
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2021-12-04 16:51:43 -08:00 |
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Mister_Nebula
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8da9a62b38
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yes
|
2021-12-04 23:24:26 +00:00 |
|
Mister_Nebula
|
88084bb24d
|
add RequireWorldObjectsReady check to all events
|
2021-12-04 16:39:37 +00:00 |
|
_nebula
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6c3d4260be
|
Merge pull request #395 from misternebula/fix_null_ref_trans_issue
Fix Vector3.Zero null ReferenceTransform check
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2021-12-04 16:21:13 +00:00 |
|
_nebula
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4b3b8cd4a1
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Merge pull request #394 from misternebula/eventnames-nameof
use nameof in EventNames
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2021-12-04 16:19:57 +00:00 |
|
JohnCorby
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72a3334f4c
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non-tornado stuff (todo: prefab)
|
2021-12-04 06:21:11 -08:00 |
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JohnCorby
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3d3ad0a22a
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Vector3.zero check (for null ref trans) was sometimes wrong, and sometimes even happened after accessing the null ref trans XD
|
2021-12-04 03:30:01 -08:00 |
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JohnCorby
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66769029e9
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RestartTimeLoop EventName was never used. rip
|
2021-12-04 02:30:18 -08:00 |
|
_nebula
|
7d49de82ef
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Merge pull request #393 from misternebula/fix-worldsync-errors
Fix worldsync errors
|
2021-12-04 09:59:49 +00:00 |
|
Mister_Nebula
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0906d5d071
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remove null initialsector warning
|
2021-12-04 09:52:00 +00:00 |
|
Mister_Nebula
|
0bd60ddb68
|
rename variables, fix QSBOWItem (again)
|
2021-12-04 09:51:27 +00:00 |
|
Mister_Nebula
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c785d42f83
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add stacktraces to all GetWorldFromUnity errors/warnings
|
2021-12-04 09:14:48 +00:00 |
|
Mister_Nebula
|
43506c8e13
|
fix socket errors
|
2021-12-04 09:13:14 +00:00 |
|