2075 Commits

Author SHA1 Message Date
JohnCorby
8ae21ede3d finally block so ForIdOverride is returned to normal 2021-12-06 01:44:24 -08:00
JohnCorby
4db0df8527 log-o remove-o 2021-12-06 01:44:23 -08:00
JohnCorby
940d01f81b buh 2021-12-06 01:44:04 -08:00
JohnCorby
36547dfe58 fix ForIdOverride 2021-12-06 01:44:04 -08:00
JohnCorby
ed14c30f9e with request resync, server should only send requesting client the info, rather than sending it to everyone 2021-12-06 01:44:03 -08:00
JohnCorby
45537b8636 remove OnlySendToSpecific, just use uint.MaxValue to denote no ForId 2021-12-06 01:44:03 -08:00
JohnCorby
4b4c142e20 goofs 2021-12-06 01:44:02 -08:00
JohnCorby
62e7ea1906 - add ForId and OnlySendToSpecific
- dont send ForId or OnlySendToSpecific if we dont have to
- fix message type check (`this is not PlayerInformationEvent or PlayerReadyEvent`)
2021-12-06 01:44:02 -08:00
JohnCorby
8c7d0a98af sync _fakeDebrisBodies as well, why not 2021-12-05 23:10:51 -08:00
JohnCorby
fbb88b5775 body resyncing 2021-12-05 21:30:04 -08:00
JohnCorby
543e2d57d5 form state for real 2021-12-05 20:13:05 -08:00
Mister_Nebula
61e43cec21 add KnownSignals 2021-12-05 23:35:33 +00:00
Mister_Nebula
5b15d26bea cleanup requestgamestateevent 2021-12-05 23:34:49 +00:00
Mister_Nebula
bcec680235 add ToId and SendToSpecific 2021-12-05 23:34:06 +00:00
Mister_Nebula
81e1f113a9 dont draw lines 2021-12-05 23:33:24 +00:00
Mister_Nebula
73b83d22f6 add timeloop debug gui 2021-12-05 23:32:19 +00:00
Mister_Nebula
c17ea7607f add error catch to serialize 2021-12-05 23:32:01 +00:00
Mister_Nebula
d75136bbc3 sync loop count and frequencies 2021-12-05 14:06:43 +00:00
Mister_Nebula
8a571e37e5 fix errors in statue and respawn managers 2021-12-05 14:06:15 +00:00
JohnCorby
85ef887698 form collapse event 2021-12-05 03:41:07 -08:00
Mister_Nebula
f33152fc9a Merge branch 'dev' into new-save-sync 2021-12-05 11:07:26 +00:00
JohnCorby
eb44b9e385 Merge branch 'dev' into tornadoes 2021-12-05 03:06:43 -08:00
Mister_Nebula
a9fc152ff8 replace RequireWorldObjectsReady with property 2021-12-05 11:03:09 +00:00
Mister_Nebula
b52abafe24 pain 2021-12-05 11:00:18 +00:00
JohnCorby
857d99eca7 boinky 2021-12-05 02:48:01 -08:00
JohnCorby
1849fdec94 the j 2021-12-05 02:30:43 -08:00
JohnCorby
078ac3b863 SectoredRigidbodySync: set transform.position to Vector3.zero if ReferenceTransform is null, like in SectoredTransformSync 2021-12-05 02:26:58 -08:00
Mister_Nebula
7bbe2953f9 Update IMenuAPI.cs 2021-12-05 10:23:36 +00:00
JohnCorby
906c5448d2 make this actually occasional. it's jank for now. oh well 2021-12-05 02:14:50 -08:00
JohnCorby
e02d70d7b1 multiple child sectors oops 2021-12-04 19:53:48 -08:00
JohnCorby
253e778f0c move player if we need to 2021-12-04 19:41:59 -08:00
JohnCorby
369f8078bf the j 2021-12-04 18:57:12 -08:00
JohnCorby
b16710d923 le funny islands werent showing up for some reason 2021-12-04 18:34:00 -08:00
JohnCorby
e69c74ae66 make body indexes actually work 2021-12-04 18:33:43 -08:00
JohnCorby
41af623ded use prefab template to make network objects 2021-12-04 17:47:54 -08:00
JohnCorby
2bce5b5e3b Merge branch 'dev' into tornadoes 2021-12-04 16:56:24 -08:00
Will Corby
552e910191
Merge pull request #397 from misternebula/events-check-world-objects-ready
add RequireWorldObjectsReady check to all events
2021-12-04 16:52:26 -08:00
Will Corby
d21f4a636a
Update QuantumAuthorityEvent.cs
call base CheckMessage
2021-12-04 16:51:43 -08:00
Mister_Nebula
8da9a62b38 yes 2021-12-04 23:24:26 +00:00
Mister_Nebula
88084bb24d add RequireWorldObjectsReady check to all events 2021-12-04 16:39:37 +00:00
_nebula
6c3d4260be
Merge pull request #395 from misternebula/fix_null_ref_trans_issue
Fix Vector3.Zero null ReferenceTransform check
2021-12-04 16:21:13 +00:00
_nebula
4b3b8cd4a1
Merge pull request #394 from misternebula/eventnames-nameof
use nameof in EventNames
2021-12-04 16:19:57 +00:00
JohnCorby
72a3334f4c non-tornado stuff (todo: prefab) 2021-12-04 06:21:11 -08:00
JohnCorby
3d3ad0a22a Vector3.zero check (for null ref trans) was sometimes wrong, and sometimes even happened after accessing the null ref trans XD 2021-12-04 03:30:01 -08:00
JohnCorby
66769029e9 RestartTimeLoop EventName was never used. rip 2021-12-04 02:30:18 -08:00
_nebula
7d49de82ef
Merge pull request #393 from misternebula/fix-worldsync-errors
Fix worldsync errors
2021-12-04 09:59:49 +00:00
Mister_Nebula
0906d5d071 remove null initialsector warning 2021-12-04 09:52:00 +00:00
Mister_Nebula
0bd60ddb68 rename variables, fix QSBOWItem (again) 2021-12-04 09:51:27 +00:00
Mister_Nebula
c785d42f83 add stacktraces to all GetWorldFromUnity errors/warnings 2021-12-04 09:14:48 +00:00
Mister_Nebula
43506c8e13 fix socket errors 2021-12-04 09:13:14 +00:00