JohnCorby
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573ee72d86
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use OnStopClient instead of OnDestroy
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2022-01-18 15:06:45 -08:00 |
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JohnCorby
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dba1e3a0da
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use OnStartClient instead of Start
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2022-01-18 12:19:58 -08:00 |
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JohnCorby
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7e1f62666a
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seperate building and unbuilding of world objects
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2022-01-18 00:46:27 -08:00 |
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JohnCorby
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2743c8ffa9
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move a bunch of WorldObjectManager stuff to QSBWorldSync
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2022-01-18 00:27:32 -08:00 |
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JohnCorby
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7f1c6ea6c8
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split up UpdateTransform + refactor
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2022-01-16 06:53:45 -08:00 |
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JohnCorby
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1f4c06561b
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zoinks
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2022-01-16 06:11:44 -08:00 |
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JohnCorby
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1b60a18eac
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call base in ser/deser
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2022-01-16 04:51:37 -08:00 |
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JohnCorby
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1d2764f09f
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split into initial state de/ser and regular de/ser
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2022-01-16 01:58:47 -08:00 |
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JohnCorby
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ff9a93108c
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remove qnet references (except AnimationSync)
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2022-01-14 22:54:31 -08:00 |
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JohnCorby
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85927c2e9d
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remove old syncbase and friends
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2022-01-14 22:39:41 -08:00 |
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JohnCorby
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c5af74c848
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start to remove
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2022-01-14 22:29:58 -08:00 |
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JohnCorby
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51bb10eedc
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rename
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2022-01-14 22:25:23 -08:00 |
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JohnCorby
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a30cd95e84
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worldobjects use new transformsyncs
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2022-01-14 22:08:06 -08:00 |
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JohnCorby
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1a818e5fd3
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more
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2022-01-14 21:29:57 -08:00 |
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JohnCorby
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235ed1203b
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baba booey use NetworkReader and NetworkWriter
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2022-01-13 23:40:15 -08:00 |
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Mister_Nebula
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ef4a83e12d
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cleanup
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2022-01-01 22:19:10 +00:00 |
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JohnCorby
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292b49deb5
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destroy debug actions/gui if we're not debugging
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2021-12-28 21:25:25 -08:00 |
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JohnCorby
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d030d9746f
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world objects dont need to know their manager. make GetWorldObjects to get all world objects from QSBWorldSync
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2021-12-28 16:10:58 -08:00 |
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Mister_Nebula
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2c903f079a
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aaaaaaaaa
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2021-12-28 18:06:34 +00:00 |
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JohnCorby
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7acd63e339
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remove default ctors from messages
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2021-12-26 18:55:54 -08:00 |
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JohnCorby
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e00aa13461
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make getting world object from id or unity object an extension method (and rename)
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2021-12-25 22:45:25 -08:00 |
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JohnCorby
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74a4775511
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OPTIMIZE IMPORTS
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2021-12-23 17:07:29 -08:00 |
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JohnCorby
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2232e889ab
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angler change state
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2021-12-23 15:57:41 -08:00 |
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JohnCorby
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6922d3a481
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rename
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2021-12-22 18:47:55 -08:00 |
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JohnCorby
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5991058b28
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spawn with server authority so orbs dont do a little trolling
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2021-12-21 11:45:40 -08:00 |
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JohnCorby
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3ef26a6da7
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implement (might be wrong for some, like maybe AirlockManager? not sure if GhostAirlock shows up in the eye)
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2021-12-20 18:41:12 -08:00 |
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JohnCorby
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b8854979ca
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support force authority
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2021-12-17 20:11:38 -08:00 |
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JohnCorby
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fe370960a7
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use events instead of patches
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2021-12-17 19:58:12 -08:00 |
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JohnCorby
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c28353c26d
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change auth queue stuff
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2021-12-17 19:16:22 -08:00 |
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JohnCorby
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2f3a46dea6
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use new init method
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2021-12-17 16:26:44 -08:00 |
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JohnCorby
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27c8d4e933
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funky nre with anglers and jellyfish
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2021-12-13 23:37:21 -08:00 |
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JohnCorby
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adad302ba0
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use proper pos/rot stuff
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2021-12-13 13:26:54 -08:00 |
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JohnCorby
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9f62fff9fd
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fix transform syncs that depended on ObjectId
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2021-12-11 22:29:48 -08:00 |
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JohnCorby
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6a81808bc0
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Merge branch 'dev' into worldobject-init
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2021-12-11 18:15:12 -08:00 |
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JohnCorby
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2414efd65f
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set AttachedObject and ObjectId in QSBWorldSync.cs, meaning many Init()s can be removed
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2021-12-11 14:38:54 -08:00 |
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Mister_Nebula
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916056c605
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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2021-12-10 22:13:39 +00:00 |
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Mister_Nebula
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d285f3cafb
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Merge branch 'dev' into new-save-sync
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2021-12-07 22:56:49 +00:00 |
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Mister_Nebula
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c9f4e10389
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Update AnglerPatches.cs
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2021-12-07 21:16:50 +00:00 |
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Mister_Nebula
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554c2bb2dd
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cleanup
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2021-12-07 15:56:08 +00:00 |
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Mister_Nebula
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a9fc152ff8
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replace RequireWorldObjectsReady with property
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2021-12-05 11:03:09 +00:00 |
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Mister_Nebula
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88084bb24d
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add RequireWorldObjectsReady check to all events
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2021-12-04 16:39:37 +00:00 |
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Mister_Nebula
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0bd60ddb68
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rename variables, fix QSBOWItem (again)
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2021-12-04 09:51:27 +00:00 |
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JohnCorby
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914a05916d
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removed world object bools from qsbcore since they're duplicates
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2021-12-02 02:44:34 -08:00 |
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JohnCorby
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436b3ed9a0
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bubba 2
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2021-12-02 02:44:34 -08:00 |
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JohnCorby
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c760fe2c41
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add support for delayed readiness in WorldObject and WorldObjectManager
(also slightly optimize qsbworldsync)
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2021-12-02 02:44:33 -08:00 |
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JohnCorby
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705162860d
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change naming
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2021-12-02 02:44:32 -08:00 |
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JohnCorby
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b9eee5c6b5
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use orig method if world objects not ready
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2021-12-02 02:29:54 -08:00 |
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JohnCorby
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b206bba1cd
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sync rising with transform sync
(note: rising var does not touch dirty bit)
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2021-12-01 23:39:33 -08:00 |
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JohnCorby
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7b81e1b4e0
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funny moments with kinematic simulation and alignment
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2021-12-01 03:55:56 -08:00 |
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JohnCorby
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aa28364c55
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rising sync
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2021-12-01 02:24:42 -08:00 |
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