_nebula
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ec478d2aac
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fix #609
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2023-04-26 22:10:11 +01:00 |
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_nebula
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0b039ce792
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fix WakeUpSync stuff
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2023-03-09 16:38:17 +00:00 |
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_nebula
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5de1c5c07a
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removed StopMeditation
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2023-03-09 16:07:02 +00:00 |
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_nebula
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a252463781
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move WakeUpSync off remote players
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2023-03-09 16:02:05 +00:00 |
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JohnCorby
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eae2cf3c25
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okay nvm
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2023-02-10 20:25:49 -08:00 |
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JohnCorby
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b26832f65b
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todo
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2023-02-10 20:24:29 -08:00 |
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JohnCorby
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8609f5baf0
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silly invincibility hack
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2023-02-10 20:24:09 -08:00 |
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Mister_Nebula
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d40eff9dcf
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fix it better by removing it entirely
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2022-11-21 21:33:29 +00:00 |
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Mister_Nebula
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a203d2d0ef
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fix timestep's override being overridden
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2022-11-21 21:30:43 +00:00 |
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JohnCorby
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165ae8fdaf
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just prevent pausing instead of all input
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2022-11-06 16:40:31 -08:00 |
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JohnCorby
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42408a6377
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prevent meditation softlock
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2022-10-06 17:52:22 -07:00 |
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JohnCorby
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dcc51c3da6
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allow meditation
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2022-10-06 17:34:57 -07:00 |
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Mister_Nebula
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30256a18eb
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hopefully fix meditation button more
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2022-10-02 17:31:09 +01:00 |
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Mister_Nebula
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6390574626
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added missing canvases to lang controller
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2022-09-12 12:45:25 +01:00 |
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JohnCorby
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e48027e683
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remove usages for remotecall
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2022-08-28 22:21:20 -07:00 |
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JohnCorby
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2c30375c00
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note BUG
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2022-08-27 22:16:33 -07:00 |
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JohnCorby
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673ede6a06
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UsedInUnityProjectAttribute
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2022-08-27 11:54:14 -07:00 |
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JohnCorby
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df75b8c56a
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dont SetSecondsRemaining if loop count is not the same
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2022-08-24 16:08:05 -07:00 |
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JohnCorby
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a980322f90
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silly grammar
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2022-08-15 15:06:19 -07:00 |
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JohnCorby
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834d0c38c6
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put this back
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2022-08-15 15:05:11 -07:00 |
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JohnCorby
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c55bc591a4
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remote call here too
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2022-08-14 17:10:18 -07:00 |
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JohnCorby
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ae3a9d5617
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Revert "SetSecondsRemaining: we dont need RemoteCall since only non host patches and its always sent to host"
This reverts commit d4ff6f59fd0874868395e42caf5c678454585d30.
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2022-08-14 17:09:41 -07:00 |
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JohnCorby
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d4ff6f59fd
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SetSecondsRemaining: we dont need RemoteCall since only non host patches and its always sent to host
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2022-08-14 17:08:13 -07:00 |
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JohnCorby
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026f36b081
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sync seconds remaining
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2022-08-14 16:35:19 -07:00 |
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JohnCorby
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33cf712ce0
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just delete that
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2022-08-14 16:11:28 -07:00 |
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JohnCorby
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f0e3c4f596
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Revert "WakeUpSync.GetSecondsElapsed"
This reverts commit b8afa3b292ca85c752b1bb5067b38228df83e1c3.
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2022-08-14 16:01:28 -07:00 |
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JohnCorby
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b789748e78
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Revert "use WakeUpSync.GetSecondsElapsed"
This reverts commit 70ec7f9276c9c0f020dcce5ee84845d9c9f80670.
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2022-08-14 16:01:27 -07:00 |
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JohnCorby
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70ec7f9276
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use WakeUpSync.GetSecondsElapsed
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2022-08-14 14:11:14 -07:00 |
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JohnCorby
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b8afa3b292
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WakeUpSync.GetSecondsElapsed
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2022-08-14 14:08:16 -07:00 |
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JohnCorby
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39f6bca01b
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more
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2022-08-05 12:01:55 -07:00 |
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Mister_Nebula
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8feb2e095c
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fix gorpo softlock
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2022-08-05 19:58:48 +01:00 |
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JohnCorby
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331d26d2e4
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copy code from Init so it behaves identically
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2022-08-02 21:35:06 -07:00 |
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JohnCorby
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2e80ca71d4
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fix the NRE by just waiting like previously lmao
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2022-08-02 21:19:23 -07:00 |
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JohnCorby
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dc820b5555
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document bug but dont actually bother fixing it
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2022-08-02 21:12:02 -07:00 |
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JohnCorby
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c40f3a890c
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actually include waking up in WakeUpOrSleep
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2022-08-02 21:05:01 -07:00 |
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JohnCorby
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182b4385e3
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change namespace from Localisation -> Localization
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2022-06-29 15:00:44 -07:00 |
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Mister_Nebula
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6f09e08445
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update localization to include timesyncui
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2022-06-12 11:10:49 +01:00 |
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JohnCorby
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c4b9bda016
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check if not pausing before pausing from WaitingForAllPlayersToDie
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2022-06-11 15:09:48 -07:00 |
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JohnCorby
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9309d6e25e
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prevent goofy gaffer when pausing while waking uip
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2022-06-07 17:16:16 -07:00 |
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_nebula
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5163b75a13
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Cache some unity objects (#517)
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2022-05-03 08:48:24 +01:00 |
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Mister_Nebula
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bf8b1530cd
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Add OnModStart patch type, fix funny collision bug with AvoidTimeSync
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2022-03-11 10:21:27 +00:00 |
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JohnCorby
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e4da50a656
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solution-wide: file-scoped namespaces
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2022-03-02 19:46:33 -08:00 |
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Mister_Nebula
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b541961686
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remove disabling of campfire sleeping
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2022-03-02 11:51:31 +00:00 |
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JohnCorby
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a8fba743f6
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Revert "solution wide: use file-scoped namespace"
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2022-02-27 05:25:39 -08:00 |
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JohnCorby
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182678c4bc
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solution wide: use file-scoped namespace
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2022-02-25 23:18:46 -08:00 |
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JohnCorby
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f8f37aa011
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IAddComponentOnStart: some of these can be destroyed right after running
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2022-02-05 03:28:37 -08:00 |
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JohnCorby
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4f3c359946
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send server/client state messages directly, since it sets the state both locally and remotely
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2022-02-05 02:50:13 -08:00 |
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Mister_Nebula
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2f52ab9cae
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Merge branch 'master' into dev
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2022-02-05 10:17:46 +00:00 |
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Mister_Nebula
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1783271c0f
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Fix collision errors when loading
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2022-02-05 10:14:27 +00:00 |
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Mister_Nebula
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0ade96de92
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Update TimePatches.cs
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2022-02-05 09:53:14 +00:00 |
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