fix using base game static field instead of custom

This commit is contained in:
_nebula 2024-05-04 23:09:28 +01:00
parent 95f6e2023a
commit fee41f562d

View File

@ -260,7 +260,7 @@ public class QSBIdentifyIntruderAction : QSBGhostAction
{
_controller.SetLanternConcealed(false, true);
_controller.ChangeLanternFocus(1f, 2f);
_controller.FaceNodeList(IdentifyIntruderAction.s_nodesToSpotlight, num, TurnSpeed.MEDIUM, 1f, false);
_controller.FaceNodeList(s_nodesToSpotlight, num, TurnSpeed.MEDIUM, 1f, false);
return;
}
}
@ -291,9 +291,9 @@ public class QSBIdentifyIntruderAction : QSBGhostAction
{
if (Vector3.Angle(node.neighbors[i].localPosition - localPosition, ignoreDirection) >= 45f)
{
IdentifyIntruderAction.s_nodesToSpotlight[num] = node.neighbors[i];
s_nodesToSpotlight[num] = node.neighbors[i];
num++;
if (num == IdentifyIntruderAction.s_nodesToSpotlight.Length)
if (num == s_nodesToSpotlight.Length)
{
break;
}