diff --git a/QSB/EchoesOfTheEye/Ghosts/Actions/QSBIdentifyIntruderAction.cs b/QSB/EchoesOfTheEye/Ghosts/Actions/QSBIdentifyIntruderAction.cs index 1934de9e..5d40f2e6 100644 --- a/QSB/EchoesOfTheEye/Ghosts/Actions/QSBIdentifyIntruderAction.cs +++ b/QSB/EchoesOfTheEye/Ghosts/Actions/QSBIdentifyIntruderAction.cs @@ -260,7 +260,7 @@ public class QSBIdentifyIntruderAction : QSBGhostAction { _controller.SetLanternConcealed(false, true); _controller.ChangeLanternFocus(1f, 2f); - _controller.FaceNodeList(IdentifyIntruderAction.s_nodesToSpotlight, num, TurnSpeed.MEDIUM, 1f, false); + _controller.FaceNodeList(s_nodesToSpotlight, num, TurnSpeed.MEDIUM, 1f, false); return; } } @@ -291,9 +291,9 @@ public class QSBIdentifyIntruderAction : QSBGhostAction { if (Vector3.Angle(node.neighbors[i].localPosition - localPosition, ignoreDirection) >= 45f) { - IdentifyIntruderAction.s_nodesToSpotlight[num] = node.neighbors[i]; + s_nodesToSpotlight[num] = node.neighbors[i]; num++; - if (num == IdentifyIntruderAction.s_nodesToSpotlight.Length) + if (num == s_nodesToSpotlight.Length) { break; }