Merge pull request #341 from misternebula/anglerfish

Anglerfish
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Will Corby 2021-11-10 02:21:29 -08:00 committed by GitHub
commit eaa7a735bf
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26 changed files with 1021 additions and 47 deletions

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@ -40,5 +30,4 @@ ClassTypes:
SerializeReferenceClassIdentifiers: []
Assets:
- Assets/DialogueBubble.prefab
- Assets/GameAssets/Texture2D/UI_DialogueBox_d.png
Dependencies: []

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@ -26,5 +26,6 @@ Assets:
- Assets/NetworkProbe.prefab
- Assets/NETWORK_Player_Body.prefab
- Assets/NetworkOrb.prefab
- Assets/NetworkAngler.prefab
- Assets/NetworkShip.prefab
Dependencies: []

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@ -0,0 +1,11 @@
using QSB.Anglerfish.WorldObjects;
using QSB.WorldSync;
namespace QSB.Anglerfish
{
public class AnglerManager : WorldObjectManager
{
protected override void RebuildWorldObjects(OWScene scene)
=> QSBWorldSync.Init<QSBAngler, AnglerfishController>();
}
}

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@ -0,0 +1,78 @@
using QSB.Anglerfish.WorldObjects;
using QSB.Events;
using QSB.Player;
using QSB.WorldSync;
using UnityEngine;
using static AnglerfishController;
using EventType = QSB.Events.EventType;
namespace QSB.Anglerfish.Events
{
public class AnglerChangeStateEvent : QSBEvent<AnglerChangeStateMessage>
{
public override EventType Type => EventType.AnglerChangeState;
public override void SetupListener()
=> GlobalMessenger<QSBAngler>.AddListener(EventNames.QSBAnglerChangeState, Handler);
public override void CloseListener()
=> GlobalMessenger<QSBAngler>.RemoveListener(EventNames.QSBAnglerChangeState, Handler);
private void Handler(QSBAngler qsbAngler) => SendEvent(CreateMessage(qsbAngler));
private AnglerChangeStateMessage CreateMessage(QSBAngler qsbAngler) => new AnglerChangeStateMessage
{
ObjectId = qsbAngler.ObjectId,
EnumValue = qsbAngler.AttachedObject._currentState,
TargetId = TargetToId(qsbAngler.TargetTransform),
LocalDisturbancePos = qsbAngler.AttachedObject._localDisturbancePos
};
public override void OnReceiveLocal(bool isHost, AnglerChangeStateMessage message) => OnReceive(isHost, message);
public override void OnReceiveRemote(bool isHost, AnglerChangeStateMessage message) => OnReceive(isHost, message);
private static void OnReceive(bool isHost, AnglerChangeStateMessage message)
{
var qsbAngler = QSBWorldSync.GetWorldFromId<QSBAngler>(message.ObjectId);
if (isHost)
{
qsbAngler.TransferAuthority(message.FromId);
}
qsbAngler.TargetTransform = IdToTarget(message.TargetId);
qsbAngler.AttachedObject._localDisturbancePos = message.LocalDisturbancePos;
qsbAngler.AttachedObject.ChangeState(message.EnumValue);
}
private static uint TargetToId(Transform transform)
{
if (transform == null)
{
return uint.MaxValue;
}
if (transform == Locator.GetShipTransform())
{
return uint.MaxValue - 1;
}
return QSBPlayerManager.LocalPlayerId;
}
private static Transform IdToTarget(uint id)
{
if (id == uint.MaxValue)
{
return null;
}
if (id == uint.MaxValue - 1)
{
return Locator.GetShipTransform();
}
return QSBPlayerManager.GetPlayer(id).Body.transform;
}
}
}

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@ -0,0 +1,26 @@
using QSB.WorldSync.Events;
using QuantumUNET.Transport;
using UnityEngine;
namespace QSB.Anglerfish.Events
{
public class AnglerChangeStateMessage : EnumWorldObjectMessage<AnglerfishController.AnglerState>
{
public uint TargetId;
public Vector3 LocalDisturbancePos;
public override void Deserialize(QNetworkReader reader)
{
base.Deserialize(reader);
TargetId = reader.ReadUInt32();
LocalDisturbancePos = reader.ReadVector3();
}
public override void Serialize(QNetworkWriter writer)
{
base.Serialize(writer);
writer.Write(TargetId);
writer.Write(LocalDisturbancePos);
}
}
}

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@ -0,0 +1,370 @@
using HarmonyLib;
using QSB.Anglerfish.WorldObjects;
using QSB.Events;
using QSB.Patches;
using QSB.WorldSync;
using System;
using UnityEngine;
namespace QSB.Anglerfish.Patches
{
public class AnglerPatches : QSBPatch
{
public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
[HarmonyPrefix]
[HarmonyPatch(typeof(AnglerfishController), nameof(AnglerfishController.GetTargetPosition))]
public static bool GetTargetPosition(AnglerfishController __instance, ref Vector3 __result)
{
var qsbAngler = QSBWorldSync.GetWorldFromUnity<QSBAngler>(__instance);
if (qsbAngler == null || qsbAngler.TransformSync == null)
{
return false;
}
__result = qsbAngler.TargetTransform != null
? qsbAngler.TargetTransform.position
: __instance._brambleBody.transform.TransformPoint(__instance._localDisturbancePos);
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(AnglerfishController), nameof(AnglerfishController.OnSectorOccupantRemoved))]
public static bool OnSectorOccupantRemoved(AnglerfishController __instance,
SectorDetector sectorDetector)
{
var qsbAngler = QSBWorldSync.GetWorldFromUnity<QSBAngler>(__instance);
if (qsbAngler == null || qsbAngler.TransformSync == null)
{
return false;
}
if (!(qsbAngler.TargetTransform != null) || !(sectorDetector.GetAttachedOWRigidbody().transform == qsbAngler.TargetTransform))
{
return false;
}
qsbAngler.TargetTransform = null;
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(AnglerfishController), nameof(AnglerfishController.UpdateState))]
public static bool UpdateState(AnglerfishController __instance)
{
var qsbAngler = QSBWorldSync.GetWorldFromUnity<QSBAngler>(__instance);
if (qsbAngler == null || qsbAngler.TransformSync == null)
{
return false;
}
switch (__instance._currentState)
{
case AnglerfishController.AnglerState.Investigating:
if ((__instance._brambleBody.transform.TransformPoint(__instance._localDisturbancePos) - __instance._anglerBody.GetPosition()).sqrMagnitude >= __instance._arrivalDistance * (double)__instance._arrivalDistance)
{
break;
}
__instance.ChangeState(AnglerfishController.AnglerState.Lurking);
QSBEventManager.FireEvent(EventNames.QSBAnglerChangeState, qsbAngler);
break;
case AnglerfishController.AnglerState.Chasing:
if (qsbAngler.TargetTransform == null)
{
__instance.ChangeState(AnglerfishController.AnglerState.Lurking);
QSBEventManager.FireEvent(EventNames.QSBAnglerChangeState, qsbAngler);
break;
}
if ((qsbAngler.TargetTransform.position - __instance._anglerBody.GetPosition()).sqrMagnitude <= __instance._escapeDistance * (double)__instance._escapeDistance)
{
break;
}
qsbAngler.TargetTransform = null;
__instance.ChangeState(AnglerfishController.AnglerState.Lurking);
QSBEventManager.FireEvent(EventNames.QSBAnglerChangeState, qsbAngler);
break;
case AnglerfishController.AnglerState.Consuming:
if (__instance._consumeComplete)
{
break;
}
if (qsbAngler.TargetTransform == null)
{
__instance.ChangeState(AnglerfishController.AnglerState.Lurking);
QSBEventManager.FireEvent(EventNames.QSBAnglerChangeState, qsbAngler);
break;
}
var num = Time.time - __instance._consumeStartTime;
if (qsbAngler.TargetTransform.CompareTag("Player") && num > (double)__instance._consumeDeathDelay)
{
qsbAngler.TargetTransform = null;
__instance.ChangeState(AnglerfishController.AnglerState.Lurking);
QSBEventManager.FireEvent(EventNames.QSBAnglerChangeState, qsbAngler);
Locator.GetDeathManager().KillPlayer(DeathType.Digestion);
__instance._consumeComplete = true;
break;
}
if (!qsbAngler.TargetTransform.CompareTag("Ship"))
{
break;
}
if (num > (double)__instance._consumeShipCrushDelay)
{
qsbAngler.TargetTransform.GetComponentInChildren<ShipDamageController>().TriggerSystemFailure();
}
if (num <= (double)__instance._consumeDeathDelay)
{
break;
}
if (PlayerState.IsInsideShip())
{
qsbAngler.TargetTransform = null;
__instance.ChangeState(AnglerfishController.AnglerState.Lurking);
QSBEventManager.FireEvent(EventNames.QSBAnglerChangeState, qsbAngler);
Locator.GetDeathManager().KillPlayer(DeathType.Digestion);
}
__instance._consumeComplete = true;
break;
case AnglerfishController.AnglerState.Stunned:
__instance._stunTimer -= Time.deltaTime;
if (__instance._stunTimer > 0.0)
{
break;
}
if (qsbAngler.TargetTransform != null)
{
__instance.ChangeState(AnglerfishController.AnglerState.Chasing);
QSBEventManager.FireEvent(EventNames.QSBAnglerChangeState, qsbAngler);
break;
}
__instance.ChangeState(AnglerfishController.AnglerState.Lurking);
QSBEventManager.FireEvent(EventNames.QSBAnglerChangeState, qsbAngler);
break;
}
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(AnglerfishController), nameof(AnglerfishController.UpdateMovement))]
public static bool UpdateMovement(AnglerfishController __instance)
{
var qsbAngler = QSBWorldSync.GetWorldFromUnity<QSBAngler>(__instance);
if (qsbAngler == null || qsbAngler.TransformSync == null)
{
return false;
}
if (!qsbAngler.TransformSync.HasAuthority)
{
return false;
}
qsbAngler.FixedUpdate();
if (__instance._anglerBody.GetVelocity().sqrMagnitude > (double)Mathf.Pow(__instance._chaseSpeed * 1.5f, 2f))
{
__instance.ApplyDrag(10f);
}
switch (__instance._currentState)
{
case AnglerfishController.AnglerState.Lurking:
__instance.ApplyDrag(1f);
break;
case AnglerfishController.AnglerState.Investigating:
var targetPos = __instance._brambleBody.transform.TransformPoint(__instance._localDisturbancePos);
__instance.RotateTowardsTarget(targetPos, __instance._turnSpeed, __instance._turnSpeed);
if (__instance._turningInPlace)
{
break;
}
__instance.MoveTowardsTarget(targetPos, __instance._investigateSpeed, __instance._acceleration);
break;
case AnglerfishController.AnglerState.Chasing:
var velocity = qsbAngler.TargetVelocity;
var normalized = velocity.normalized;
var from = __instance._anglerBody.GetPosition() + __instance.transform.TransformDirection(__instance._mouthOffset) - qsbAngler.TargetTransform.position;
var magnitude1 = velocity.magnitude;
var num1 = Vector3.Angle(from, normalized);
var a = magnitude1 * 2f;
var num2 = a;
if (num1 < 90.0)
{
var magnitude2 = (double)from.magnitude;
var num3 = (float)magnitude2 * Mathf.Sin(num1 * ((float)Math.PI / 180f));
var num4 = (float)magnitude2 * Mathf.Cos(num1 * ((float)Math.PI / 180f));
var magnitude3 = __instance._anglerBody.GetVelocity().magnitude;
var num5 = num4 / Mathf.Max(magnitude1, 0.0001f) / (num3 / Mathf.Max(magnitude3, 0.0001f));
if (num5 <= 1.0)
{
var t = Mathf.Clamp01(num5);
num2 = Mathf.Lerp(a, num4, t);
}
else
{
var num6 = Mathf.InverseLerp(1f, 4f, num5);
num2 = Mathf.Lerp(num4, 0.0f, num6 * num6);
}
}
__instance._targetPos = qsbAngler.TargetTransform.position + normalized * num2;
__instance.RotateTowardsTarget(__instance._targetPos, __instance._turnSpeed, __instance._quickTurnSpeed);
if (__instance._turningInPlace)
{
break;
}
__instance.MoveTowardsTarget(__instance._targetPos, __instance._chaseSpeed, __instance._acceleration);
break;
case AnglerfishController.AnglerState.Consuming:
__instance.ApplyDrag(1f);
break;
case AnglerfishController.AnglerState.Stunned:
__instance.ApplyDrag(0.5f);
break;
}
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(AnglerfishController), nameof(AnglerfishController.OnImpact))]
public static bool OnImpact(AnglerfishController __instance,
ImpactData impact)
{
var qsbAngler = QSBWorldSync.GetWorldFromUnity<QSBAngler>(__instance);
if (qsbAngler == null || qsbAngler.TransformSync == null)
{
return false;
}
var attachedOwRigidbody = impact.otherCollider.GetAttachedOWRigidbody();
if ((attachedOwRigidbody.CompareTag("Player") || attachedOwRigidbody.CompareTag("Ship"))
&& __instance._currentState != AnglerfishController.AnglerState.Consuming
&& __instance._currentState != AnglerfishController.AnglerState.Stunned)
{
qsbAngler.TargetTransform = attachedOwRigidbody.transform;
__instance.ChangeState(AnglerfishController.AnglerState.Chasing);
QSBEventManager.FireEvent(EventNames.QSBAnglerChangeState, qsbAngler);
}
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(AnglerfishController), nameof(AnglerfishController.OnClosestAudibleNoise))]
public static bool OnClosestAudibleNoise(AnglerfishController __instance,
NoiseMaker noiseMaker)
{
var qsbAngler = QSBWorldSync.GetWorldFromUnity<QSBAngler>(__instance);
if (qsbAngler == null || qsbAngler.TransformSync == null)
{
return false;
}
if (__instance._currentState == AnglerfishController.AnglerState.Consuming
|| __instance._currentState == AnglerfishController.AnglerState.Stunned)
{
return false;
}
if ((noiseMaker.GetNoiseOrigin() - __instance.transform.position).sqrMagnitude < __instance._pursueDistance * (double)__instance._pursueDistance)
{
if (!(qsbAngler.TargetTransform != noiseMaker.GetAttachedBody().transform))
{
return false;
}
qsbAngler.TargetTransform = noiseMaker.GetAttachedBody().transform;
if (__instance._currentState == AnglerfishController.AnglerState.Chasing)
{
return false;
}
__instance.ChangeState(AnglerfishController.AnglerState.Chasing);
QSBEventManager.FireEvent(EventNames.QSBAnglerChangeState, qsbAngler);
}
else
{
if (__instance._currentState != AnglerfishController.AnglerState.Lurking
&& __instance._currentState != AnglerfishController.AnglerState.Investigating)
{
return false;
}
__instance._localDisturbancePos = __instance._brambleBody.transform.InverseTransformPoint(noiseMaker.GetNoiseOrigin());
if (__instance._currentState == AnglerfishController.AnglerState.Investigating)
{
return false;
}
__instance.ChangeState(AnglerfishController.AnglerState.Investigating);
QSBEventManager.FireEvent(EventNames.QSBAnglerChangeState, qsbAngler);
}
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(AnglerfishController), nameof(AnglerfishController.OnCaughtObject))]
public static bool OnCaughtObject(AnglerfishController __instance,
OWRigidbody caughtBody)
{
var qsbAngler = QSBWorldSync.GetWorldFromUnity<QSBAngler>(__instance);
if (__instance._currentState == AnglerfishController.AnglerState.Consuming)
{
if (qsbAngler.TargetTransform.CompareTag("Player") || !caughtBody.CompareTag("Player"))
{
return false;
}
Locator.GetDeathManager().KillPlayer(DeathType.Digestion);
}
else
{
if (!caughtBody.CompareTag("Player") && !caughtBody.CompareTag("Ship"))
{
return false;
}
qsbAngler.TargetTransform = caughtBody.transform;
__instance._consumeStartTime = Time.time;
__instance.ChangeState(AnglerfishController.AnglerState.Consuming);
QSBEventManager.FireEvent(EventNames.QSBAnglerChangeState, qsbAngler);
}
return false;
}
}
}

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@ -0,0 +1,61 @@
using QSB.Anglerfish.WorldObjects;
using QSB.Syncs.Unsectored.Rigidbodies;
using QSB.WorldSync;
using System.Collections.Generic;
using UnityEngine;
namespace QSB.Anglerfish.TransformSync
{
public class AnglerTransformSync : UnsectoredRigidbodySync
{
public override bool IsReady => QSBCore.WorldObjectsReady;
public override bool UseInterpolation => true;
private QSBAngler _qsbAngler;
private static readonly List<AnglerTransformSync> _instances = new List<AnglerTransformSync>();
protected override OWRigidbody GetRigidbody()
=> _qsbAngler.AttachedObject._anglerBody;
public override void Start()
{
_instances.Add(this);
base.Start();
}
protected override void OnDestroy()
{
_instances.Remove(this);
base.OnDestroy();
}
public override float GetNetworkSendInterval()
=> 1 / 4f;
protected override void Init()
{
_qsbAngler = QSBWorldSync.GetWorldFromId<QSBAngler>(_instances.IndexOf(this));
_qsbAngler.TransformSync = this;
base.Init();
SetReferenceTransform(_qsbAngler.AttachedObject._brambleBody.transform);
}
protected override void OnRenderObject()
{
base.OnRenderObject();
if (!QSBCore.WorldObjectsReady
|| !QSBCore.DebugMode
|| !QSBCore.ShowLinesInDebug
|| !IsReady
|| ReferenceTransform == null
|| _intermediaryTransform.GetReferenceTransform() == null)
{
return;
}
Popcron.Gizmos.Line(AttachedObject.transform.position, _qsbAngler.AttachedObject.GetTargetPosition(), Color.white);
}
}
}

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@ -0,0 +1,67 @@
using QSB.Anglerfish.TransformSync;
using QSB.Utility;
using QSB.WorldSync;
using QuantumUNET;
using System.Linq;
using UnityEngine;
using Object = UnityEngine.Object;
namespace QSB.Anglerfish.WorldObjects
{
public class QSBAngler : WorldObject<AnglerfishController>
{
public AnglerTransformSync TransformSync;
public Transform TargetTransform;
public Vector3 TargetVelocity { get; private set; }
private Vector3 _lastTargetPosition;
public override void Init(AnglerfishController attachedObject, int id)
{
ObjectId = id;
AttachedObject = attachedObject;
if (QSBCore.IsHost)
{
Object.Instantiate(QSBNetworkManager.Instance.AnglerPrefab).SpawnWithServerAuthority();
}
}
public override void OnRemoval()
{
if (QSBCore.IsHost)
{
QNetworkServer.Destroy(TransformSync.gameObject);
}
}
public void TransferAuthority(uint id)
{
var conn = QNetworkServer.connections.First(x => x.GetPlayerId() == id);
var identity = TransformSync.NetIdentity;
if (identity.ClientAuthorityOwner == conn)
{
return;
}
if (identity.ClientAuthorityOwner != null)
{
identity.RemoveClientAuthority(identity.ClientAuthorityOwner);
}
identity.AssignClientAuthority(conn);
DebugLog.DebugWrite($"angler {ObjectId} - transferred authority to {id}");
}
public void FixedUpdate()
{
if (TargetTransform == null)
{
return;
}
TargetVelocity = TargetTransform.position - _lastTargetPosition;
_lastTargetPosition = TargetTransform.position;
}
}
}

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@ -92,5 +92,6 @@
public static string QSBEnterSatelliteCamera = "QSBEnterSatelliteCamera";
public static string QSBExitSatelliteCamera = "QSBExitSatelliteCamera";
public static string QSBSatelliteSnapshot = "QSBSatelliteSnapshot";
public static string QSBAnglerChangeState = "QSBAnglerChangeState";
}
}
}

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@ -3,7 +3,7 @@
public enum EventType
{
/*
* MISC.
* MISC.
*/
DebugEvent,
SatelliteProjector,
@ -133,6 +133,8 @@
RetrieveProbe,
PlayerRetrieveProbe,
LaunchProbe,
PlayerLaunchProbe
PlayerLaunchProbe,
AnglerChangeState
}
}
}

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@ -24,6 +24,7 @@ using QSB.TimeSync.Events;
using QSB.Tools.Events;
using QSB.Tools.ProbeLauncherTool.Events;
using QSB.TranslationSync.Events;
using QSB.Anglerfish.Events;
using QSB.Utility;
using QSB.Utility.Events;
using System.Collections.Generic;
@ -89,6 +90,7 @@ namespace QSB.Events
new MoveToCarryEvent(),
new StartStatueEvent(),
new CampfireStateEvent(),
new AnglerChangeStateEvent(),
// Conversation/dialogue/exploration
new ConversationEvent(),
new ConversationStartEndEvent(),
@ -206,4 +208,4 @@ namespace QSB.Events
GlobalMessenger<T, U, V, W, X, Y>.FireEvent(eventName, arg1, arg2, arg3, arg4, arg5, arg6);
}
}
}
}

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@ -27,6 +27,7 @@ using QSB.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using QSB.Anglerfish.Patches;
namespace QSB.Patches
{
@ -71,7 +72,8 @@ namespace QSB.Patches
new LauncherPatches(),
new SolanumPatches(),
new SatelliteProjectorPatches(),
new LightSensorPatches()
new LightSensorPatches(),
new AnglerPatches()
};
TypeToInstance = new Dictionary<QSBPatchTypes, Harmony>
@ -110,4 +112,4 @@ namespace QSB.Patches
TypeToInstance[type].UnpatchSelf();
}
}
}
}

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@ -36,6 +36,12 @@
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
</PropertyGroup>
<ItemGroup>
<Compile Include="Anglerfish\AnglerManager.cs" />
<Compile Include="Anglerfish\Events\AnglerChangeStateEvent.cs" />
<Compile Include="Anglerfish\Events\AnglerChangeStateMessage.cs" />
<Compile Include="Anglerfish\Patches\AnglerPatches.cs" />
<Compile Include="Anglerfish\TransformSync\AnglerTransformSync.cs" />
<Compile Include="Anglerfish\WorldObjects\QSBAngler.cs" />
<Compile Include="Animation\NPC\AnimationEvent.cs" />
<Compile Include="Animation\NPC\CharacterAnimManager.cs" />
<Compile Include="Animation\NPC\Events\NpcAnimationEvent.cs" />
@ -440,7 +446,6 @@
<Version>2.0.0</Version>
</PackageReference>
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>md "$(OwmlDir)\Mods\$(ProjectName)"

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@ -27,6 +27,7 @@ using QSB.Tools.ProbeLauncherTool;
using QSB.TranslationSync;
using QSB.Utility;
using QSB.WorldSync;
using QSB.Anglerfish;
using QuantumUNET;
using QuantumUNET.Components;
using System.Linq;
@ -34,10 +35,10 @@ using UnityEngine;
/*
Copyright (C) 2020 - 2021
Henry Pointer (_nebula / misternebula),
Aleksander Waage (AmazingAlek),
Henry Pointer (_nebula / misternebula),
Aleksander Waage (AmazingAlek),
Ricardo Lopes (Raicuparta)
This program is free software: you can redistribute it and/or
modify it under the terms of the GNU Affero General Public License
as published by the Free Software Foundation, either version 3 of
@ -123,6 +124,7 @@ namespace QSB
gameObject.AddComponent<ProbeLauncherManager>();
gameObject.AddComponent<LightSensorManager>();
gameObject.AddComponent<AirlockManager>();
gameObject.AddComponent<AnglerManager>();
DebugBoxManager.Init();
@ -173,7 +175,7 @@ namespace QSB
/*
* _nebula's music thanks
* I listen to music constantly while programming/working - here's my thanks to them for keeping me entertained :P
*
*
* Wintergatan
* HOME
* C418
@ -195,4 +197,4 @@ namespace QSB
* Daft Punk
* Natalie Holt
* WMD
*/
*/

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@ -13,6 +13,7 @@ using QSB.Player.TransformSync;
using QSB.PoolSync;
using QSB.ProbeSync.TransformSync;
using QSB.ShipSync.TransformSync;
using QSB.Anglerfish.TransformSync;
using QSB.TimeSync;
using QSB.Utility;
using QSB.WorldSync;
@ -37,6 +38,7 @@ namespace QSB
public bool IsReady { get; private set; }
public GameObject OrbPrefab { get; private set; }
public GameObject ShipPrefab { get; private set; }
public GameObject AnglerPrefab { get; private set; }
public string PlayerName { get; private set; }
private const int MaxConnections = 128;
@ -82,6 +84,12 @@ namespace QSB
OrbPrefab.AddComponent<NomaiOrbTransformSync>();
spawnPrefabs.Add(OrbPrefab);
AnglerPrefab = _assetBundle.LoadAsset<GameObject>("assets/networkangler.prefab");
SetupNetworkId(AnglerPrefab, 5);
SetupNetworkTransform(AnglerPrefab);
AnglerPrefab.AddComponent<AnglerTransformSync>();
spawnPrefabs.Add(AnglerPrefab);
ConfigureNetworkManager();
}
@ -288,4 +296,4 @@ namespace QSB
WorldObjectManager.SetNotReady();
}
}
}
}

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@ -82,4 +82,4 @@ namespace QSB.ShipSync.TransformSync
public override bool UseInterpolation => true;
protected override float DistanceLeeway => 20f;
}
}
}

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@ -219,7 +219,6 @@ namespace QSB.Syncs.Sectored.Rigidbodies
return false;
}
// TODO : why? isn't owrigidbody.setvelocity the same...? :P
protected void SetVelocity(OWRigidbody rigidbody, Vector3 relativeVelocity)
{
var isRunningKinematic = rigidbody.RunningKinematicSimulation();

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@ -1,13 +1,261 @@
using System;
using OWML.Common;
using OWML.Utils;
using QSB.Utility;
using QuantumUNET.Transport;
using UnityEngine;
namespace QSB.Syncs.Unsectored.Rigidbodies
{
public abstract class UnsectoredRigidbodySync : BaseUnsectoredSync
{
public const float PositionMovedThreshold = 0.05f;
public const float AngleRotatedThreshold = 0.05f;
public const float VelocityChangeThreshold = 0.05f;
public const float AngVelocityChangeThreshold = 0.05f;
protected Vector3 _relativeVelocity;
protected Vector3 _relativeAngularVelocity;
protected Vector3 _prevVelocity;
protected Vector3 _prevAngularVelocity;
/// <summary>
/// The previous position of the VISIBLE object, as if parented to the reference.
/// </summary>
protected Vector3 _localPrevPosition;
/// <summary>
/// The previous rotation of the VISIBLE object, as if parented to the reference.
/// </summary>
protected Quaternion _localPrevRotation;
protected Vector3 _localPrevVelocity;
protected Vector3 _localPrevAngularVelocity;
protected abstract OWRigidbody GetRigidbody();
protected override Component SetAttachedObject()
=> throw new NotImplementedException();
=> GetRigidbody();
public override void SerializeTransform(QNetworkWriter writer, bool initialState)
{
base.SerializeTransform(writer, initialState);
var worldPos = _intermediaryTransform.GetPosition();
var worldRot = _intermediaryTransform.GetRotation();
var relativeVelocity = _relativeVelocity;
var relativeAngularVelocity = _relativeAngularVelocity;
writer.Write(worldPos);
SerializeRotation(writer, worldRot);
writer.Write(relativeVelocity);
writer.Write(relativeAngularVelocity);
_prevPosition = worldPos;
_prevRotation = worldRot;
_prevVelocity = relativeVelocity;
_prevAngularVelocity = relativeAngularVelocity;
}
public override void DeserializeTransform(QNetworkReader reader, bool initialState)
{
if (!QSBCore.WorldObjectsReady)
{
reader.ReadVector3();
DeserializeRotation(reader);
reader.ReadVector3();
reader.ReadVector3();
return;
}
var pos = reader.ReadVector3();
var rot = DeserializeRotation(reader);
var relativeVelocity = reader.ReadVector3();
var relativeAngularVelocity = reader.ReadVector3();
if (HasAuthority)
{
return;
}
if (_intermediaryTransform == null)
{
_intermediaryTransform = new IntermediaryTransform(transform);
}
_intermediaryTransform.SetPosition(pos);
_intermediaryTransform.SetRotation(rot);
_relativeVelocity = relativeVelocity;
_relativeAngularVelocity = relativeAngularVelocity;
if (_intermediaryTransform.GetPosition() == Vector3.zero)
{
// DebugLog.ToConsole($"Warning - {_logName} at (0,0,0)! - Given position was {pos}", MessageType.Warning);
}
}
protected void SetValuesToSync()
{
_intermediaryTransform.EncodePosition(AttachedObject.transform.position);
_intermediaryTransform.EncodeRotation(AttachedObject.transform.rotation);
_relativeVelocity = GetRelativeVelocity();
_relativeAngularVelocity = (AttachedObject as OWRigidbody).GetRelativeAngularVelocity(ReferenceTransform.GetAttachedOWRigidbody());
}
protected override bool UpdateTransform()
{
if (HasAuthority)
{
SetValuesToSync();
return true;
}
var targetPos = _intermediaryTransform.GetTargetPosition_Unparented();
var targetRot = _intermediaryTransform.GetTargetRotation_Unparented();
if (targetPos == Vector3.zero || _intermediaryTransform.GetTargetPosition_ParentedToReference() == Vector3.zero)
{
return false;
}
var positionToSet = targetPos;
var rotationToSet = targetRot;
if (UseInterpolation)
{
positionToSet = SmartSmoothDamp(AttachedObject.transform.position, targetPos);
rotationToSet = QuaternionHelper.SmoothDamp(AttachedObject.transform.rotation, targetRot, ref _rotationSmoothVelocity, SmoothTime);
}
var hasMoved = CustomHasMoved(
_intermediaryTransform.GetTargetPosition_ParentedToReference(),
_localPrevPosition,
_intermediaryTransform.GetTargetRotation_ParentedToReference(),
_localPrevRotation,
_relativeVelocity,
_localPrevVelocity,
_relativeAngularVelocity,
_localPrevAngularVelocity);
_localPrevPosition = _intermediaryTransform.GetTargetPosition_ParentedToReference();
_localPrevRotation = _intermediaryTransform.GetTargetRotation_ParentedToReference();
_localPrevVelocity = _relativeVelocity;
_localPrevAngularVelocity = _relativeAngularVelocity;
if (!hasMoved)
{
return true;
}
//(AttachedObject as OWRigidbody).SetPosition(positionToSet);
//(AttachedObject as OWRigidbody).SetRotation(rotationToSet);
(AttachedObject as OWRigidbody).MoveToPosition(positionToSet);
(AttachedObject as OWRigidbody).MoveToRotation(rotationToSet);
var targetVelocity = ReferenceTransform.GetAttachedOWRigidbody().GetPointVelocity(targetPos) + _relativeVelocity;
var targetAngularVelocity = ReferenceTransform.GetAttachedOWRigidbody().GetAngularVelocity() + _relativeAngularVelocity;
SetVelocity(AttachedObject as OWRigidbody, targetVelocity);
(AttachedObject as OWRigidbody).SetAngularVelocity(targetAngularVelocity);
return true;
}
public override bool HasMoved()
=> CustomHasMoved(
_intermediaryTransform.GetPosition(),
_prevPosition,
_intermediaryTransform.GetRotation(),
_prevRotation,
_relativeVelocity,
_prevVelocity,
_relativeAngularVelocity,
_prevAngularVelocity);
// OPTIMIZE : optimize by using sqrMagnitude
private bool CustomHasMoved(
Vector3 newPosition,
Vector3 prevPosition,
Quaternion newRotation,
Quaternion prevRotation,
Vector3 newVelocity,
Vector3 prevVelocity,
Vector3 newAngVelocity,
Vector3 prevAngVelocity)
{
var displacementMagnitude = (newPosition - prevPosition).magnitude;
if (displacementMagnitude > PositionMovedThreshold)
{
return true;
}
if (Quaternion.Angle(newRotation, prevRotation) > AngleRotatedThreshold)
{
return true;
}
var velocityChangeMagnitude = (newVelocity - prevVelocity).magnitude;
var angularVelocityChangeMagnitude = (newAngVelocity - prevAngVelocity).magnitude;
if (velocityChangeMagnitude > VelocityChangeThreshold)
{
return true;
}
if (angularVelocityChangeMagnitude > AngVelocityChangeThreshold)
{
return true;
}
return false;
}
protected void SetVelocity(OWRigidbody rigidbody, Vector3 relativeVelocity)
{
var isRunningKinematic = rigidbody.RunningKinematicSimulation();
var currentVelocity = rigidbody.GetValue<Vector3>("_currentVelocity");
if (isRunningKinematic)
{
var kinematicRigidbody = rigidbody.GetValue<KinematicRigidbody>("_kinematicRigidbody");
kinematicRigidbody.velocity = relativeVelocity + Locator.GetCenterOfTheUniverse().GetStaticFrameVelocity_Internal();
}
else
{
var normalRigidbody = rigidbody.GetValue<Rigidbody>("_rigidbody");
normalRigidbody.velocity = relativeVelocity + Locator.GetCenterOfTheUniverse().GetStaticFrameVelocity_Internal();
}
rigidbody.SetValue("_lastVelocity", currentVelocity);
rigidbody.SetValue("_currentVelocity", relativeVelocity);
}
public float GetVelocityChangeMagnitude()
=> (_relativeVelocity - _prevVelocity).magnitude;
public Vector3 GetRelativeVelocity()
{
if (AttachedObject == null)
{
DebugLog.ToConsole($"Error - Trying to get relative velocity when AttachedObject is null.", MessageType.Error);
return Vector3.zero;
}
if (ReferenceTransform == null)
{
DebugLog.ToConsole($"Error - Trying to get relative velocity when ReferenceTransform is null. ({AttachedObject.name})", MessageType.Error);
return Vector3.zero;
}
var attachedRigid = ReferenceTransform.GetAttachedOWRigidbody();
if (attachedRigid == null)
{
DebugLog.ToConsole($"Error - ReferenceTransform ({ReferenceTransform.name}) on {AttachedObject.name} has no attached OWRigidBody.", MessageType.Error);
return Vector3.zero;
}
var pointVelocity = attachedRigid.GetPointVelocity(AttachedObject.transform.position);
return (AttachedObject as OWRigidbody).GetVelocity() - pointVelocity;
}
}
}

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