dont have to do GetWorldObjects here i win

This commit is contained in:
JohnCorby 2022-08-26 15:35:44 -07:00
parent 5ceca388c3
commit ea9c651114

View File

@ -1,6 +1,5 @@
using Cysharp.Threading.Tasks;
using QSB.StationaryProbeLauncherSync.WorldObjects;
using QSB.Utility;
using QSB.WorldSync;
using System.Threading;
@ -11,5 +10,5 @@ public class StationaryProbeLauncherManager : WorldObjectManager
public override WorldObjectScene WorldObjectScene => WorldObjectScene.SolarSystem;
public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct) =>
QSBWorldSync.Init<QSBStationaryProbeLauncher, ProbeLauncher>(QSBWorldSync.GetUnityObjects<StationaryProbeLauncher>().SortDeterministic());
QSBWorldSync.Init<QSBStationaryProbeLauncher, ProbeLauncher>();
}