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dont have to do GetWorldObjects here i win
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@ -1,6 +1,5 @@
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using Cysharp.Threading.Tasks;
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using QSB.StationaryProbeLauncherSync.WorldObjects;
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using QSB.Utility;
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using QSB.WorldSync;
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using System.Threading;
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@ -11,5 +10,5 @@ public class StationaryProbeLauncherManager : WorldObjectManager
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public override WorldObjectScene WorldObjectScene => WorldObjectScene.SolarSystem;
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public override async UniTask BuildWorldObjects(OWScene scene, CancellationToken ct) =>
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QSBWorldSync.Init<QSBStationaryProbeLauncher, ProbeLauncher>(QSBWorldSync.GetUnityObjects<StationaryProbeLauncher>().SortDeterministic());
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QSBWorldSync.Init<QSBStationaryProbeLauncher, ProbeLauncher>();
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}
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