Rename from TransformSync to VariableSync

This commit is contained in:
Nick 2022-08-26 18:33:42 -04:00
parent 991e3bfc5d
commit 5ceca388c3
2 changed files with 33 additions and 33 deletions

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@ -1,33 +0,0 @@
using Mirror;
using QSB.EchoesOfTheEye;
using QSB.StationaryProbeLauncherSync.WorldObjects;
using UnityEngine;
namespace QSB.StationaryProbeLauncherSync.TransformSync;
public class StationaryProbeLauncherTransformSync : RotatingElementsVariableSyncer<QSBStationaryProbeLauncher>
{
protected override Transform[] RotatingElements => new Transform[] { WorldObject.AttachedObject.transform };
protected override void Serialize(NetworkWriter writer)
{
base.Serialize(writer);
var launcher = (WorldObject.AttachedObject as StationaryProbeLauncher);
writer.Write(launcher._degreesX);
writer.Write(launcher._degreesY);
writer.Write(launcher._audioSource.GetLocalVolume());
}
protected override void Deserialize(NetworkReader reader)
{
base.Deserialize(reader);
var launcher = (WorldObject.AttachedObject as StationaryProbeLauncher);
launcher._degreesX = reader.Read<float>();
launcher._degreesY = reader.Read<float>();
launcher._audioSource.SetLocalVolume(reader.Read<float>());
}
}

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@ -0,0 +1,33 @@
using Mirror;
using QSB.EchoesOfTheEye;
using QSB.StationaryProbeLauncherSync.WorldObjects;
using UnityEngine;
namespace QSB.StationaryProbeLauncherSync.VariableSync;
public class StationaryProbeLauncherVariableSync : RotatingElementsVariableSyncer<QSBStationaryProbeLauncher>
{
protected override Transform[] RotatingElements => new Transform[] { WorldObject.AttachedObject.transform };
protected override void Serialize(NetworkWriter writer)
{
base.Serialize(writer);
var launcher = WorldObject.AttachedObject as StationaryProbeLauncher;
writer.Write(launcher._degreesX);
writer.Write(launcher._degreesY);
writer.Write(launcher._audioSource.GetLocalVolume());
}
protected override void Deserialize(NetworkReader reader)
{
base.Deserialize(reader);
var launcher = WorldObject.AttachedObject as StationaryProbeLauncher;
launcher._degreesX = reader.Read<float>();
launcher._degreesY = reader.Read<float>();
launcher._audioSource.SetLocalVolume(reader.Read<float>());
}
}