remove sector logs

This commit is contained in:
Mister_Nebula 2021-02-22 10:53:14 +00:00
parent 324e02d2b1
commit e8db285009

View File

@ -22,18 +22,11 @@ namespace QSB.SectorSync
{
Instance = this;
QSBSceneManager.OnUniverseSceneLoaded += (OWScene scene) => RebuildSectors();
QSBSceneManager.OnUniverseSceneLoaded += (OWScene scene) => QSBCore.Helper.Events.Unity.RunWhen(() => Locator.GetPlayerSectorDetector() != null, StartThing);
DebugLog.DebugWrite("Sector Manager ready.", MessageType.Success);
}
public void OnDestroy() => QSBSceneManager.OnUniverseSceneLoaded -= (OWScene scene) => RebuildSectors();
private void StartThing()
{
Locator.GetPlayerSectorDetector().OnEnterSector += (Sector sector) => DebugLog.DebugWrite($"Player enter sector {sector.name}", MessageType.Success);
Locator.GetPlayerSectorDetector().OnExitSector += (Sector sector) => DebugLog.DebugWrite($"Player exit sector {sector.name}", MessageType.Warning);
}
public void RebuildSectors()
{
DebugLog.DebugWrite("Rebuilding sectors...", MessageType.Warning);