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remove sector logs
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@ -22,18 +22,11 @@ namespace QSB.SectorSync
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{
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Instance = this;
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QSBSceneManager.OnUniverseSceneLoaded += (OWScene scene) => RebuildSectors();
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QSBSceneManager.OnUniverseSceneLoaded += (OWScene scene) => QSBCore.Helper.Events.Unity.RunWhen(() => Locator.GetPlayerSectorDetector() != null, StartThing);
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DebugLog.DebugWrite("Sector Manager ready.", MessageType.Success);
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}
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public void OnDestroy() => QSBSceneManager.OnUniverseSceneLoaded -= (OWScene scene) => RebuildSectors();
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private void StartThing()
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{
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Locator.GetPlayerSectorDetector().OnEnterSector += (Sector sector) => DebugLog.DebugWrite($"Player enter sector {sector.name}", MessageType.Success);
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Locator.GetPlayerSectorDetector().OnExitSector += (Sector sector) => DebugLog.DebugWrite($"Player exit sector {sector.name}", MessageType.Warning);
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}
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public void RebuildSectors()
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{
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DebugLog.DebugWrite("Rebuilding sectors...", MessageType.Warning);
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