diff --git a/QSB/SectorSync/QSBSectorManager.cs b/QSB/SectorSync/QSBSectorManager.cs index 7e3100fe..b8a4d1e6 100644 --- a/QSB/SectorSync/QSBSectorManager.cs +++ b/QSB/SectorSync/QSBSectorManager.cs @@ -22,18 +22,11 @@ namespace QSB.SectorSync { Instance = this; QSBSceneManager.OnUniverseSceneLoaded += (OWScene scene) => RebuildSectors(); - QSBSceneManager.OnUniverseSceneLoaded += (OWScene scene) => QSBCore.Helper.Events.Unity.RunWhen(() => Locator.GetPlayerSectorDetector() != null, StartThing); DebugLog.DebugWrite("Sector Manager ready.", MessageType.Success); } public void OnDestroy() => QSBSceneManager.OnUniverseSceneLoaded -= (OWScene scene) => RebuildSectors(); - private void StartThing() - { - Locator.GetPlayerSectorDetector().OnEnterSector += (Sector sector) => DebugLog.DebugWrite($"Player enter sector {sector.name}", MessageType.Success); - Locator.GetPlayerSectorDetector().OnExitSector += (Sector sector) => DebugLog.DebugWrite($"Player exit sector {sector.name}", MessageType.Warning); - } - public void RebuildSectors() { DebugLog.DebugWrite("Rebuilding sectors...", MessageType.Warning);