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Mark TODO
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@ -17,7 +17,7 @@ public class QSBPlayerAudioController : MonoBehaviour
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{
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_audioManager = Locator.GetAudioManager();
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// This should be done in the Unity project
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// TODO: This should be done in the Unity project
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var damageAudio = new GameObject("DamageAudioSource");
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damageAudio.SetActive(false);
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damageAudio.transform.SetParent(transform, false);
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