Mark TODO

This commit is contained in:
Nick 2022-10-05 00:15:45 -04:00
parent 45f88cad3b
commit e4f855c682

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@ -17,7 +17,7 @@ public class QSBPlayerAudioController : MonoBehaviour
{
_audioManager = Locator.GetAudioManager();
// This should be done in the Unity project
// TODO: This should be done in the Unity project
var damageAudio = new GameObject("DamageAudioSource");
damageAudio.SetActive(false);
damageAudio.transform.SetParent(transform, false);