From e29649170a3fd63103c0bf1a226200286dc0d057 Mon Sep 17 00:00:00 2001 From: JohnCorby Date: Mon, 21 Feb 2022 03:43:37 -0800 Subject: [PATCH] AnimationSync: PlayerHeadRotationSync is already on remote player --- QSB/Animation/Player/AnimationSync.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/QSB/Animation/Player/AnimationSync.cs b/QSB/Animation/Player/AnimationSync.cs index 15582763..72b0fc21 100644 --- a/QSB/Animation/Player/AnimationSync.cs +++ b/QSB/Animation/Player/AnimationSync.cs @@ -89,8 +89,8 @@ namespace QSB.Animation.Player InitAccelerationSync(); ThrusterManager.CreateRemotePlayerVFX(Player); - var ikSync = body.gameObject.AddComponent(); - Delay.RunWhen(() => Player.CameraBody != null, () => ikSync.Init(Player.CameraBody.transform)); + Delay.RunWhen(() => Player.CameraBody != null, + () => body.GetComponent().Init(Player.CameraBody.transform)); } private void InitAccelerationSync()