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null check for dithering oops
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@ -29,7 +29,7 @@ namespace QSB.Player
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public ClientState State { get; set; }
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public ClientState State { get; set; }
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public EyeState EyeState { get; set; }
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public EyeState EyeState { get; set; }
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public bool IsDead { get; set; }
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public bool IsDead { get; set; }
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public bool Visible => DitheringAnimator._visible;
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public bool Visible => DitheringAnimator != null && DitheringAnimator._visible;
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public bool IsReady { get; set; }
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public bool IsReady { get; set; }
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public bool IsInMoon { get; set; }
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public bool IsInMoon { get; set; }
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public bool IsInShrine { get; set; }
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public bool IsInShrine { get; set; }
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