Update Necronomicon.cs

This commit is contained in:
Mister_Nebula 2021-04-18 10:07:17 +01:00
parent 0ec34e596e
commit d0eaa23399

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@ -7,86 +7,100 @@ namespace QSB.DeathSync
{
private static readonly Dictionary<DeathType, string[]> Darkhold = new Dictionary<DeathType, string[]>
{
{ DeathType.Default, new[]
{ DeathType.Default, new[] // Running out of health
{
"{0} died"
"{0} died",
"{0} was killed"
} },
{ DeathType.Impact, new[]
{ DeathType.Impact, new[] // Hitting the ground/wall/object
{
"{0} forgot to use retro-rockets",
"{0} bonked into the ground too hard",
"{0} went splat"
"{0} hit the ground too hard",
"{0} went splat",
"{0} died",
"{0} was killed",
"{0} died due to impact",
"{0} impacted the ground too hard"
} },
{ DeathType.Asphyxiation, new[]
{ DeathType.Asphyxiation, new[] // Running out of oxygen
{
"{0} forgot to breathe",
"{0} asphyxiated",
"{0} died due to asphyxiation",
"{0} forgot how to breathe",
"{0} forgot to check their oxygen meter",
"{0} lacked oxygen",
"{0} forgot to check their oxygen",
"{0} ran out of air",
"{0} ran out of oxygen",
"{0} didn't need air anyway"
} },
{ DeathType.Energy, new[]
{ DeathType.Energy, new[] // Electricity, sun, etc.
{
"{0} was cooked",
"{0} failed the Hotshot achievement",
"{0} forgot to install an AC unit",
"{0} got too hot"
"{0} died",
"{0} was killed"
} },
{ DeathType.Supernova, new[]
{ DeathType.Supernova, new[] // Supernova
{
"{0} ran out of time",
"{0} burnt up",
"{0} got vaporized",
"{0} lost track of time",
"{0} got front row seats to the supernova",
"{0} heard the End of Times music",
"{0} heard the music",
"{0} watched the sun go kaboom",
"{0} became cosmic marshmallow",
"{0} photosynthesized too much"
"{0} photosynthesized too much",
"{0} died due to the supernova"
} },
{ DeathType.Digestion, new[]
{ DeathType.Digestion, new[] // Anglerfish
{
"{0} was eaten",
"{0} found a fish",
"{0} encountered an evil creature",
"{0} followed the light, then was followed by it",
"{0} messed with the wrong species of fish"
"{0} messed with the wrong fish",
"{0} was digested",
"{0} died due to digestion"
} },
{ DeathType.BigBang, new[]
{ DeathType.BigBang, new[] // End of the game
{
"{0} sacrificed themself for the universe",
"{0} knows the true meaning of sacrifice",
"{0} won at the cost of their life"
} },
{ DeathType.Crushed, new[]
{ DeathType.Crushed, new[] // Crushed in sand
{
"{0} went through the tunnel too slow",
"{0} didn't make it out in time",
"{0} was squished",
"{0} thought the Sunless City was safe",
"{0} was buried"
"{0} was crushed",
"{0} was buried",
"{0} went swimming in the sand",
"{0} underestimated the danger of sand",
"{0} died due to being crushed"
} },
{ DeathType.Meditation, new[]
{ DeathType.Meditation, new[] // Meditation
{
"{0} took a deep breath and died",
"{0} fell asleep",
"{0} got killed by Gabbro's advice"
"{0} broke QSB. this is a bug, you should never see this"
} },
{ DeathType.TimeLoop, new[]
{ DeathType.TimeLoop, new[] // Escaping the supernova
{
"{0} ran out of time",
"{0} was caught by a statue",
"{0}'s memories were pilfered",
"{0}'s memories fell into a black hole",
"{0}'s universe was eaten by Grobletombus"
"{0} lost track of time",
"{0} watched the sun go kaboom"
} },
{ DeathType.Lava, new[]
{ DeathType.Lava, new[] // Lava
{
"{0} died in lava",
"{0} was melted",
"{0} tried to swim in lava",
"{0} didn't know what the glowy orange liquid was",
"{0} slipped in lava",
"{0} became one with the glowing gooey rock"
"{0} fell into lava",
"{0} became one with the glowing gooey rock",
"{0} died due to lava",
"{0} got burnt in the lava"
} },
{ DeathType.BlackHole, new[]
{ DeathType.BlackHole, new[] // ATP core black hole
{
"{0} should visit the Ash Twin Project again",
"{0} waited inside the Ash Twin Project",