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Update Necronomicon.cs
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@ -7,86 +7,100 @@ namespace QSB.DeathSync
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{
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private static readonly Dictionary<DeathType, string[]> Darkhold = new Dictionary<DeathType, string[]>
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{
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{ DeathType.Default, new[]
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{ DeathType.Default, new[] // Running out of health
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{
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"{0} died"
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"{0} died",
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"{0} was killed"
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} },
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{ DeathType.Impact, new[]
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{ DeathType.Impact, new[] // Hitting the ground/wall/object
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{
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"{0} forgot to use retro-rockets",
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"{0} bonked into the ground too hard",
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"{0} went splat"
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"{0} hit the ground too hard",
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"{0} went splat",
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"{0} died",
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"{0} was killed",
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"{0} died due to impact",
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"{0} impacted the ground too hard"
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} },
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{ DeathType.Asphyxiation, new[]
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{ DeathType.Asphyxiation, new[] // Running out of oxygen
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{
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"{0} forgot to breathe",
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"{0} asphyxiated",
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"{0} died due to asphyxiation",
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"{0} forgot how to breathe",
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"{0} forgot to check their oxygen meter",
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"{0} lacked oxygen",
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"{0} forgot to check their oxygen",
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"{0} ran out of air",
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"{0} ran out of oxygen",
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"{0} didn't need air anyway"
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} },
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{ DeathType.Energy, new[]
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{ DeathType.Energy, new[] // Electricity, sun, etc.
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{
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"{0} was cooked",
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"{0} failed the Hotshot achievement",
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"{0} forgot to install an AC unit",
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"{0} got too hot"
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"{0} died",
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"{0} was killed"
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} },
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{ DeathType.Supernova, new[]
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{ DeathType.Supernova, new[] // Supernova
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{
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"{0} ran out of time",
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"{0} burnt up",
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"{0} got vaporized",
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"{0} lost track of time",
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"{0} got front row seats to the supernova",
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"{0} heard the End of Times music",
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"{0} heard the music",
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"{0} watched the sun go kaboom",
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"{0} became cosmic marshmallow",
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"{0} photosynthesized too much"
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"{0} photosynthesized too much",
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"{0} died due to the supernova"
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} },
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{ DeathType.Digestion, new[]
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{ DeathType.Digestion, new[] // Anglerfish
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{
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"{0} was eaten",
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"{0} found a fish",
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"{0} encountered an evil creature",
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"{0} followed the light, then was followed by it",
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"{0} messed with the wrong species of fish"
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"{0} messed with the wrong fish",
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"{0} was digested",
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"{0} died due to digestion"
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} },
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{ DeathType.BigBang, new[]
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{ DeathType.BigBang, new[] // End of the game
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{
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"{0} sacrificed themself for the universe",
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"{0} knows the true meaning of sacrifice",
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"{0} won at the cost of their life"
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} },
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{ DeathType.Crushed, new[]
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{ DeathType.Crushed, new[] // Crushed in sand
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{
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"{0} went through the tunnel too slow",
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"{0} didn't make it out in time",
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"{0} was squished",
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"{0} thought the Sunless City was safe",
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"{0} was buried"
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"{0} was crushed",
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"{0} was buried",
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"{0} went swimming in the sand",
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"{0} underestimated the danger of sand",
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"{0} died due to being crushed"
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} },
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{ DeathType.Meditation, new[]
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{ DeathType.Meditation, new[] // Meditation
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{
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"{0} took a deep breath and died",
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"{0} fell asleep",
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"{0} got killed by Gabbro's advice"
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"{0} broke QSB. this is a bug, you should never see this"
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} },
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{ DeathType.TimeLoop, new[]
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{ DeathType.TimeLoop, new[] // Escaping the supernova
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{
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"{0} ran out of time",
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"{0} was caught by a statue",
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"{0}'s memories were pilfered",
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"{0}'s memories fell into a black hole",
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"{0}'s universe was eaten by Grobletombus"
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"{0} lost track of time",
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"{0} watched the sun go kaboom"
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} },
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{ DeathType.Lava, new[]
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{ DeathType.Lava, new[] // Lava
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{
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"{0} died in lava",
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"{0} was melted",
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"{0} tried to swim in lava",
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"{0} didn't know what the glowy orange liquid was",
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"{0} slipped in lava",
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"{0} became one with the glowing gooey rock"
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"{0} fell into lava",
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"{0} became one with the glowing gooey rock",
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"{0} died due to lava",
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"{0} got burnt in the lava"
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} },
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{ DeathType.BlackHole, new[]
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{ DeathType.BlackHole, new[] // ATP core black hole
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{
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"{0} should visit the Ash Twin Project again",
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"{0} waited inside the Ash Twin Project",
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