remove dollar signs cmon nebula

This commit is contained in:
JohnCorby 2022-08-02 12:22:34 -07:00
parent 0c6f495718
commit cbd02995d9

View File

@ -547,26 +547,26 @@ internal class MenuManager : MonoBehaviour, IAddComponentOnStart
if (doesSingleplayerSaveExist && doesMultiplayerSaveExist) if (doesSingleplayerSaveExist && doesMultiplayerSaveExist)
{ {
DebugLog.DebugWrite($"CASE 1 - Both singleplayer and multiplayer saves exist."); DebugLog.DebugWrite("CASE 1 - Both singleplayer and multiplayer saves exist.");
// ask if we want to use the existing multiplayer save, // ask if we want to use the existing multiplayer save,
// start a new multiplayer save, or copy the singleplayer save // start a new multiplayer save, or copy the singleplayer save
ExistingNewCopyPopup.EnableMenu(true); ExistingNewCopyPopup.EnableMenu(true);
} }
else if (doesSingleplayerSaveExist && !doesMultiplayerSaveExist) else if (doesSingleplayerSaveExist && !doesMultiplayerSaveExist)
{ {
DebugLog.DebugWrite($"CASE 2 - Only a singleplayer save exists."); DebugLog.DebugWrite("CASE 2 - Only a singleplayer save exists.");
// ask if we want to start a new multiplayer save or copy the singleplayer save // ask if we want to start a new multiplayer save or copy the singleplayer save
NewCopyPopup.EnableMenu(true); NewCopyPopup.EnableMenu(true);
} }
else if (!doesSingleplayerSaveExist && doesMultiplayerSaveExist) else if (!doesSingleplayerSaveExist && doesMultiplayerSaveExist)
{ {
DebugLog.DebugWrite($"CASE 3 - Only multiplayer save exists."); DebugLog.DebugWrite("CASE 3 - Only multiplayer save exists.");
// ask if we want to use the existing multiplayer save or start a new one // ask if we want to use the existing multiplayer save or start a new one
ExistingNewPopup.EnableMenu(true); ExistingNewPopup.EnableMenu(true);
} }
else if (!doesSingleplayerSaveExist && !doesMultiplayerSaveExist) else if (!doesSingleplayerSaveExist && !doesMultiplayerSaveExist)
{ {
DebugLog.DebugWrite($"CASE 4 - Neither a singleplayer or a multiplayer save exists."); DebugLog.DebugWrite("CASE 4 - Neither a singleplayer or a multiplayer save exists.");
// create a new multiplayer save - nothing to copy or load // create a new multiplayer save - nothing to copy or load
Host(true); Host(true);
} }