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remove dollar signs cmon nebula
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0c6f495718
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@ -547,26 +547,26 @@ internal class MenuManager : MonoBehaviour, IAddComponentOnStart
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if (doesSingleplayerSaveExist && doesMultiplayerSaveExist)
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if (doesSingleplayerSaveExist && doesMultiplayerSaveExist)
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{
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{
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DebugLog.DebugWrite($"CASE 1 - Both singleplayer and multiplayer saves exist.");
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DebugLog.DebugWrite("CASE 1 - Both singleplayer and multiplayer saves exist.");
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// ask if we want to use the existing multiplayer save,
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// ask if we want to use the existing multiplayer save,
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// start a new multiplayer save, or copy the singleplayer save
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// start a new multiplayer save, or copy the singleplayer save
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ExistingNewCopyPopup.EnableMenu(true);
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ExistingNewCopyPopup.EnableMenu(true);
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}
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}
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else if (doesSingleplayerSaveExist && !doesMultiplayerSaveExist)
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else if (doesSingleplayerSaveExist && !doesMultiplayerSaveExist)
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{
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{
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DebugLog.DebugWrite($"CASE 2 - Only a singleplayer save exists.");
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DebugLog.DebugWrite("CASE 2 - Only a singleplayer save exists.");
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// ask if we want to start a new multiplayer save or copy the singleplayer save
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// ask if we want to start a new multiplayer save or copy the singleplayer save
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NewCopyPopup.EnableMenu(true);
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NewCopyPopup.EnableMenu(true);
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}
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}
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else if (!doesSingleplayerSaveExist && doesMultiplayerSaveExist)
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else if (!doesSingleplayerSaveExist && doesMultiplayerSaveExist)
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{
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{
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DebugLog.DebugWrite($"CASE 3 - Only multiplayer save exists.");
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DebugLog.DebugWrite("CASE 3 - Only multiplayer save exists.");
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// ask if we want to use the existing multiplayer save or start a new one
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// ask if we want to use the existing multiplayer save or start a new one
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ExistingNewPopup.EnableMenu(true);
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ExistingNewPopup.EnableMenu(true);
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}
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}
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else if (!doesSingleplayerSaveExist && !doesMultiplayerSaveExist)
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else if (!doesSingleplayerSaveExist && !doesMultiplayerSaveExist)
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{
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{
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DebugLog.DebugWrite($"CASE 4 - Neither a singleplayer or a multiplayer save exists.");
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DebugLog.DebugWrite("CASE 4 - Neither a singleplayer or a multiplayer save exists.");
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// create a new multiplayer save - nothing to copy or load
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// create a new multiplayer save - nothing to copy or load
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Host(true);
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Host(true);
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}
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}
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