diff --git a/QSB/Menus/MenuManager.cs b/QSB/Menus/MenuManager.cs index d0593f13..4c70ee19 100644 --- a/QSB/Menus/MenuManager.cs +++ b/QSB/Menus/MenuManager.cs @@ -547,26 +547,26 @@ internal class MenuManager : MonoBehaviour, IAddComponentOnStart if (doesSingleplayerSaveExist && doesMultiplayerSaveExist) { - DebugLog.DebugWrite($"CASE 1 - Both singleplayer and multiplayer saves exist."); + DebugLog.DebugWrite("CASE 1 - Both singleplayer and multiplayer saves exist."); // ask if we want to use the existing multiplayer save, // start a new multiplayer save, or copy the singleplayer save ExistingNewCopyPopup.EnableMenu(true); } else if (doesSingleplayerSaveExist && !doesMultiplayerSaveExist) { - DebugLog.DebugWrite($"CASE 2 - Only a singleplayer save exists."); + DebugLog.DebugWrite("CASE 2 - Only a singleplayer save exists."); // ask if we want to start a new multiplayer save or copy the singleplayer save NewCopyPopup.EnableMenu(true); } else if (!doesSingleplayerSaveExist && doesMultiplayerSaveExist) { - DebugLog.DebugWrite($"CASE 3 - Only multiplayer save exists."); + DebugLog.DebugWrite("CASE 3 - Only multiplayer save exists."); // ask if we want to use the existing multiplayer save or start a new one ExistingNewPopup.EnableMenu(true); } else if (!doesSingleplayerSaveExist && !doesMultiplayerSaveExist) { - DebugLog.DebugWrite($"CASE 4 - Neither a singleplayer or a multiplayer save exists."); + DebugLog.DebugWrite("CASE 4 - Neither a singleplayer or a multiplayer save exists."); // create a new multiplayer save - nothing to copy or load Host(true); }