change x position of 2nd column of debug gui

This commit is contained in:
Mister_Nebula 2021-07-13 15:15:19 +01:00
parent 5835ce3174
commit cb0e40c207

View File

@ -37,18 +37,18 @@ namespace QSB.Utility
}
var offset2 = 10f;
GUI.Label(new Rect(320, offset2, 200f, 20f), $"Player data :");
GUI.Label(new Rect(340, offset2, 200f, 20f), $"Player data :");
offset2 += _debugLineSpacing;
foreach (var player in QSBPlayerManager.PlayerList.Where(x => x.PlayerStates.IsReady))
{
var networkTransform = player.TransformSync;
var sector = networkTransform.ReferenceSector;
GUI.Label(new Rect(320, offset2, 400f, 20f), $"{player.PlayerId}.{player.Name}");
GUI.Label(new Rect(340, offset2, 400f, 20f), $"{player.PlayerId}.{player.Name}");
offset2 += _debugLineSpacing;
GUI.Label(new Rect(320, offset2, 400f, 20f), $" - L.Pos : {networkTransform.transform.localPosition}");
GUI.Label(new Rect(340, offset2, 400f, 20f), $" - L.Pos : {networkTransform.transform.localPosition}");
offset2 += _debugLineSpacing;
GUI.Label(new Rect(320, offset2, 400f, 20f), $" - Sector : {(sector == null ? "NULL" : sector.Name)}");
GUI.Label(new Rect(340, offset2, 400f, 20f), $" - Sector : {(sector == null ? "NULL" : sector.Name)}");
offset2 += _debugLineSpacing;
var probeSync = BaseTransformSync.GetPlayers<PlayerProbeSync>(player);
if (probeSync == default)
@ -57,7 +57,7 @@ namespace QSB.Utility
}
var probeSector = probeSync.ReferenceSector;
GUI.Label(new Rect(320, offset2, 400f, 20f), $" - Probe Sector : {(probeSector == null ? "NULL" : probeSector.Name)}");
GUI.Label(new Rect(340, offset2, 400f, 20f), $" - Probe Sector : {(probeSector == null ? "NULL" : probeSector.Name)}");
offset2 += _debugLineSpacing;
}
}