diff --git a/QSB/Utility/DebugGUI.cs b/QSB/Utility/DebugGUI.cs index 10c08bf5..196f7759 100644 --- a/QSB/Utility/DebugGUI.cs +++ b/QSB/Utility/DebugGUI.cs @@ -37,18 +37,18 @@ namespace QSB.Utility } var offset2 = 10f; - GUI.Label(new Rect(320, offset2, 200f, 20f), $"Player data :"); + GUI.Label(new Rect(340, offset2, 200f, 20f), $"Player data :"); offset2 += _debugLineSpacing; foreach (var player in QSBPlayerManager.PlayerList.Where(x => x.PlayerStates.IsReady)) { var networkTransform = player.TransformSync; var sector = networkTransform.ReferenceSector; - GUI.Label(new Rect(320, offset2, 400f, 20f), $"{player.PlayerId}.{player.Name}"); + GUI.Label(new Rect(340, offset2, 400f, 20f), $"{player.PlayerId}.{player.Name}"); offset2 += _debugLineSpacing; - GUI.Label(new Rect(320, offset2, 400f, 20f), $" - L.Pos : {networkTransform.transform.localPosition}"); + GUI.Label(new Rect(340, offset2, 400f, 20f), $" - L.Pos : {networkTransform.transform.localPosition}"); offset2 += _debugLineSpacing; - GUI.Label(new Rect(320, offset2, 400f, 20f), $" - Sector : {(sector == null ? "NULL" : sector.Name)}"); + GUI.Label(new Rect(340, offset2, 400f, 20f), $" - Sector : {(sector == null ? "NULL" : sector.Name)}"); offset2 += _debugLineSpacing; var probeSync = BaseTransformSync.GetPlayers(player); if (probeSync == default) @@ -57,7 +57,7 @@ namespace QSB.Utility } var probeSector = probeSync.ReferenceSector; - GUI.Label(new Rect(320, offset2, 400f, 20f), $" - Probe Sector : {(probeSector == null ? "NULL" : probeSector.Name)}"); + GUI.Label(new Rect(340, offset2, 400f, 20f), $" - Probe Sector : {(probeSector == null ? "NULL" : probeSector.Name)}"); offset2 += _debugLineSpacing; } }