reordered the removings

This commit is contained in:
Mister_Nebula 2021-07-03 22:59:27 +01:00
parent bcf552d259
commit c0e1ad12a7

View File

@ -49,13 +49,13 @@ namespace QSB.Tools
Object.Destroy(newProbe.GetComponent<ProbeAnchor>()); Object.Destroy(newProbe.GetComponent<ProbeAnchor>());
Object.Destroy(newProbe.GetComponent<AlignWithFluid>()); Object.Destroy(newProbe.GetComponent<AlignWithFluid>());
Object.Destroy(newProbe.GetComponent<MapMarker>()); Object.Destroy(newProbe.GetComponent<MapMarker>());
Object.Destroy(newProbe.GetComponent<ProbeSeeking>());
Object.Destroy(newProbe.GetComponent<SurveyorProbe>()); Object.Destroy(newProbe.GetComponent<SurveyorProbe>());
Object.Destroy(newProbe.GetComponent<ProbeHUDMarker>()); Object.Destroy(newProbe.GetComponent<ProbeHUDMarker>());
Object.Destroy(newProbe.GetComponent<ProbeSeeking>());
Object.Destroy(newProbe.GetComponent<LightFlickerController>()); Object.Destroy(newProbe.GetComponent<LightFlickerController>());
// ProbeDetector // ProbeDetector
Object.Destroy(newProbe.Find("ProbeDetector")); Object.Destroy(newProbe.Find("ProbeDetector").gameObject);
// CameraPivot // CameraPivot
var cameraPivot = newProbe.Find("CameraPivot"); var cameraPivot = newProbe.Find("CameraPivot");
@ -65,30 +65,30 @@ namespace QSB.Tools
// CameraPivot/Geometry/Props_HEA_Probe_ANIM // CameraPivot/Geometry/Props_HEA_Probe_ANIM
var animRoot = cameraPivot.Find("Geometry").Find("Props_HEA_Probe_ANIM"); var animRoot = cameraPivot.Find("Geometry").Find("Props_HEA_Probe_ANIM");
Object.Destroy(animRoot.GetComponent<Animator>());
Object.Destroy(animRoot.GetComponent<ProbeAnimatorController>()); Object.Destroy(animRoot.GetComponent<ProbeAnimatorController>());
Object.Destroy(animRoot.GetComponent<Animator>());
// TODO : Set up QSB cameras for these two cameras - that's why im not just destroying the GOs here // TODO : Set up QSB cameras for these two cameras - that's why im not just destroying the GOs here
// CameraPivot/ForwardCamera // CameraPivot/ForwardCamera
var forwardCamera = cameraPivot.Find("ForwardCamera"); var forwardCamera = cameraPivot.Find("ForwardCamera");
Object.Destroy(forwardCamera.GetComponent<Camera>());
Object.Destroy(forwardCamera.GetComponent<OWCamera>());
Object.Destroy(forwardCamera.GetComponent<ProbeCamera>());
Object.Destroy(forwardCamera.GetComponent<PlanetaryFogImageEffect>()); Object.Destroy(forwardCamera.GetComponent<PlanetaryFogImageEffect>());
Object.Destroy(forwardCamera.GetComponent<ProbeCamera>());
Object.Destroy(forwardCamera.GetComponent<OWCamera>());
Object.Destroy(forwardCamera.GetComponent<Camera>());
Object.Destroy(forwardCamera.GetComponent<PostProcessingBehaviour>()); Object.Destroy(forwardCamera.GetComponent<PostProcessingBehaviour>());
Object.Destroy(forwardCamera.GetComponent<NoiseImageEffect>()); Object.Destroy(forwardCamera.GetComponent<NoiseImageEffect>());
// CameraPivot/RotatingCameraPivot/RotatingCamera // CameraPivot/RotatingCameraPivot/RotatingCamera
var rotatingCamera = cameraPivot.Find("RotatingCameraPivot").Find("RotatingCamera"); var rotatingCamera = cameraPivot.Find("RotatingCameraPivot").Find("RotatingCamera");
Object.Destroy(rotatingCamera.GetComponent<Camera>());
Object.Destroy(rotatingCamera.GetComponent<OWCamera>());
Object.Destroy(rotatingCamera.GetComponent<ProbeCamera>());
Object.Destroy(rotatingCamera.GetComponent<PlanetaryFogImageEffect>()); Object.Destroy(rotatingCamera.GetComponent<PlanetaryFogImageEffect>());
Object.Destroy(rotatingCamera.GetComponent<ProbeCamera>());
Object.Destroy(rotatingCamera.GetComponent<OWCamera>());
Object.Destroy(rotatingCamera.GetComponent<Camera>());
Object.Destroy(rotatingCamera.GetComponent<PostProcessingBehaviour>()); Object.Destroy(rotatingCamera.GetComponent<PostProcessingBehaviour>());
Object.Destroy(rotatingCamera.GetComponent<NoiseImageEffect>()); Object.Destroy(rotatingCamera.GetComponent<NoiseImageEffect>());
Object.Destroy(newProbe.Find("PlaneOffsetMarker_Probe")); Object.Destroy(newProbe.Find("PlaneOffsetMarker_Probe").gameObject);
} }
private static void CreateStowTransforms(Transform cameraBody) private static void CreateStowTransforms(Transform cameraBody)