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reordered the removings
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@ -49,13 +49,13 @@ namespace QSB.Tools
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Object.Destroy(newProbe.GetComponent<ProbeAnchor>());
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Object.Destroy(newProbe.GetComponent<AlignWithFluid>());
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Object.Destroy(newProbe.GetComponent<MapMarker>());
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Object.Destroy(newProbe.GetComponent<ProbeSeeking>());
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Object.Destroy(newProbe.GetComponent<SurveyorProbe>());
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Object.Destroy(newProbe.GetComponent<ProbeHUDMarker>());
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Object.Destroy(newProbe.GetComponent<ProbeSeeking>());
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Object.Destroy(newProbe.GetComponent<LightFlickerController>());
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// ProbeDetector
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Object.Destroy(newProbe.Find("ProbeDetector"));
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Object.Destroy(newProbe.Find("ProbeDetector").gameObject);
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// CameraPivot
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var cameraPivot = newProbe.Find("CameraPivot");
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@ -65,30 +65,30 @@ namespace QSB.Tools
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// CameraPivot/Geometry/Props_HEA_Probe_ANIM
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var animRoot = cameraPivot.Find("Geometry").Find("Props_HEA_Probe_ANIM");
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Object.Destroy(animRoot.GetComponent<Animator>());
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Object.Destroy(animRoot.GetComponent<ProbeAnimatorController>());
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Object.Destroy(animRoot.GetComponent<Animator>());
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// TODO : Set up QSB cameras for these two cameras - that's why im not just destroying the GOs here
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// CameraPivot/ForwardCamera
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var forwardCamera = cameraPivot.Find("ForwardCamera");
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Object.Destroy(forwardCamera.GetComponent<Camera>());
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Object.Destroy(forwardCamera.GetComponent<OWCamera>());
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Object.Destroy(forwardCamera.GetComponent<ProbeCamera>());
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Object.Destroy(forwardCamera.GetComponent<PlanetaryFogImageEffect>());
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Object.Destroy(forwardCamera.GetComponent<ProbeCamera>());
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Object.Destroy(forwardCamera.GetComponent<OWCamera>());
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Object.Destroy(forwardCamera.GetComponent<Camera>());
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Object.Destroy(forwardCamera.GetComponent<PostProcessingBehaviour>());
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Object.Destroy(forwardCamera.GetComponent<NoiseImageEffect>());
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// CameraPivot/RotatingCameraPivot/RotatingCamera
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var rotatingCamera = cameraPivot.Find("RotatingCameraPivot").Find("RotatingCamera");
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Object.Destroy(rotatingCamera.GetComponent<Camera>());
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Object.Destroy(rotatingCamera.GetComponent<OWCamera>());
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Object.Destroy(rotatingCamera.GetComponent<ProbeCamera>());
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Object.Destroy(rotatingCamera.GetComponent<PlanetaryFogImageEffect>());
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Object.Destroy(rotatingCamera.GetComponent<ProbeCamera>());
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Object.Destroy(rotatingCamera.GetComponent<OWCamera>());
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Object.Destroy(rotatingCamera.GetComponent<Camera>());
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Object.Destroy(rotatingCamera.GetComponent<PostProcessingBehaviour>());
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Object.Destroy(rotatingCamera.GetComponent<NoiseImageEffect>());
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Object.Destroy(newProbe.Find("PlaneOffsetMarker_Probe"));
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Object.Destroy(newProbe.Find("PlaneOffsetMarker_Probe").gameObject);
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}
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private static void CreateStowTransforms(Transform cameraBody)
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