Update DreamWorldSpawnAnimator.cs

This commit is contained in:
JohnCorby 2022-03-26 10:36:04 -07:00
parent b1093b162f
commit aed4975d22

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@ -8,17 +8,15 @@ public class DreamWorldSpawnAnimator : MonoBehaviour
private Transform _bodyRoot; private Transform _bodyRoot;
private float _progression; private float _progression;
private Renderer[] _renderers;
private Material _spawnEffectMaterial; private Material _spawnEffectMaterial;
public const float DREAMWORLD_SPAWN_TIME = 2f; public const float DREAMWORLD_SPAWN_TIME = 2f;
private void Awake() private void Awake()
{ {
_renderers = GetComponentsInChildren<Renderer>(true);
enabled = false; enabled = false;
foreach (var renderer in _renderers) foreach (var renderer in GetComponentsInChildren<Renderer>(true))
{ {
foreach (var material in renderer.sharedMaterials) foreach (var material in renderer.sharedMaterials)
{ {