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https://github.com/misternebula/quantum-space-buddies.git
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update dream world spawn animator
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@ -35,7 +35,7 @@ internal class EnterDreamWorldMessage : QSBWorldObjectMessage<QSBDreamLanternIte
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player.AssignedSimulationLantern = WorldObject;
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// do the spawn shader
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player.SetVisible(false, 0);
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player.SetVisible(false);
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player.SetVisible(true, DreamWorldSpawnAnimator.DREAMWORLD_SPAWN_TIME);
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player.DreamWorldSpawnAnimator.StartSpawnEffect();
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}
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@ -1,10 +1,4 @@
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using QSB.Utility;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine;
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namespace QSB.PlayerBodySetup.Remote;
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@ -14,37 +8,22 @@ public class DreamWorldSpawnAnimator : MonoBehaviour
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private Transform _bodyRoot;
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private float _progression;
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private OWRenderer[] _renderers;
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private Renderer[] _renderers;
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private Material _spawnEffectMaterial;
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public const float DREAMWORLD_SPAWN_TIME = 2f;
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private void Awake()
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{
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_renderers = GetComponentsInChildren<Renderer>(true)
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.Select(x => x.gameObject.GetAddComponent<OWRenderer>())
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.ToArray();
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_renderers = GetComponentsInChildren<Renderer>(true);
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enabled = false;
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foreach (var renderer in _renderers)
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{
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if (renderer is null)
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{
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DebugLog.ToConsole($"Error - A renderer found on {gameObject.name} is null!", OWML.Common.MessageType.Error);
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continue;
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}
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foreach (var material in renderer.sharedMaterials)
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{
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if (material is null)
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if (material == null)
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{
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DebugLog.ToConsole($"Error - A material on renderer {renderer.name} is null!", OWML.Common.MessageType.Error);
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continue;
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}
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if (material.shader is null)
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{
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DebugLog.ToConsole($"Error - The shader on material {material.name}, attached to renderer {renderer.name}, is null!", OWML.Common.MessageType.Error);
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continue;
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}
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@ -71,7 +50,7 @@ public class DreamWorldSpawnAnimator : MonoBehaviour
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{
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_spawnEffectMaterial.SetVector("_BodyPosition", _bodyRoot.position);
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_progression = Mathf.MoveTowards(_progression, 4, (4 * Time.deltaTime) / DREAMWORLD_SPAWN_TIME);
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_progression = Mathf.MoveTowards(_progression, 4, 4 * Time.deltaTime / DREAMWORLD_SPAWN_TIME);
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if (OWMath.ApproxEquals(_progression, 4))
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{
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