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dont rely on GameDir for mirror weaver
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parent
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@ -8,8 +8,8 @@
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<OutputPath Condition="Exists($(OwmlDir))">$(OwmlDir)\Mods\QSB</OutputPath>
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<OutputPath Condition="Exists($(OwmlDir))">$(OwmlDir)\Mods\QSB</OutputPath>
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<NoWarn>1998</NoWarn>
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<NoWarn>1998</NoWarn>
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</PropertyGroup>
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</PropertyGroup>
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<Target Name="weave qsb" BeforeTargets="PostBuildEvent" Condition="Exists($(GameDir))">
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<Target Name="weave qsb" BeforeTargets="PostBuildEvent">
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<Exec Command=""$(SolutionDir)\MirrorWeaver\bin\$(Configuration)\MirrorWeaver" "$(OutputPath)\QSB.dll" "$(GameDir)\OuterWilds_Data\Managed"" />
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<Exec Command=""$(SolutionDir)\MirrorWeaver\bin\$(Configuration)\MirrorWeaver" "$(OutputPath)\QSB.dll" "$(SolutionDir)\UnityEngine"" />
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</Target>
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</Target>
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<PropertyGroup>
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<PropertyGroup>
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<PostBuildEvent Condition="Exists($(UnityAssetsDir)) and Exists($(GameDir)) and Exists($(OwmlDir))">
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<PostBuildEvent Condition="Exists($(UnityAssetsDir)) and Exists($(GameDir)) and Exists($(OwmlDir))">
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BIN
UnityEngine/Assembly-CSharp.dll
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UnityEngine/Assembly-CSharp.dll
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UnityEngine/OWML.Common.dll
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UnityEngine/OWML.Common.dll
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UnityEngine/OWML.ModHelper.dll
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UnityEngine/OWML.ModHelper.dll
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UnityEngine/UnityEngine.AnimationModule.dll
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UnityEngine/UnityEngine.AnimationModule.dll
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