dont rely on GameDir for mirror weaver

This commit is contained in:
JohnCorby 2022-02-01 16:09:57 -08:00
parent b46279af00
commit ae8b6915ae
5 changed files with 2 additions and 2 deletions

View File

@ -8,8 +8,8 @@
<OutputPath Condition="Exists($(OwmlDir))">$(OwmlDir)\Mods\QSB</OutputPath> <OutputPath Condition="Exists($(OwmlDir))">$(OwmlDir)\Mods\QSB</OutputPath>
<NoWarn>1998</NoWarn> <NoWarn>1998</NoWarn>
</PropertyGroup> </PropertyGroup>
<Target Name="weave qsb" BeforeTargets="PostBuildEvent" Condition="Exists($(GameDir))"> <Target Name="weave qsb" BeforeTargets="PostBuildEvent">
<Exec Command="&quot;$(SolutionDir)\MirrorWeaver\bin\$(Configuration)\MirrorWeaver&quot; &quot;$(OutputPath)\QSB.dll&quot; &quot;$(GameDir)\OuterWilds_Data\Managed&quot;" /> <Exec Command="&quot;$(SolutionDir)\MirrorWeaver\bin\$(Configuration)\MirrorWeaver&quot; &quot;$(OutputPath)\QSB.dll&quot; &quot;$(SolutionDir)\UnityEngine&quot;" />
</Target> </Target>
<PropertyGroup> <PropertyGroup>
<PostBuildEvent Condition="Exists($(UnityAssetsDir)) and Exists($(GameDir)) and Exists($(OwmlDir))"> <PostBuildEvent Condition="Exists($(UnityAssetsDir)) and Exists($(GameDir)) and Exists($(OwmlDir))">

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UnityEngine/OWML.Common.dll Normal file

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