make this work

This commit is contained in:
JohnCorby 2022-01-15 03:36:01 -08:00
parent 9bbebf04d0
commit a09ee8ac99
8 changed files with 22 additions and 20 deletions

View File

@ -81,14 +81,18 @@ namespace Mirror
lastIntParameters = new int[parameters.Length];
lastFloatParameters = new float[parameters.Length];
lastBoolParameters = new bool[parameters.Length];
animationHash = new int[animator.layerCount];
transitionHash = new int[animator.layerCount];
layerWeight = new float[animator.layerCount];
}
void FixedUpdate()
{
// QSB: move array init here since layerCount will not be 0
if (animationHash == null)
{
animationHash = new int[animator.layerCount];
transitionHash = new int[animator.layerCount];
layerWeight = new float[animator.layerCount];
}
if (!SendMessagesAllowed)
return;

View File

@ -295,7 +295,7 @@ namespace Mirror
// NetworkBehaviour components are initialized in Awake once.
// Changing them at runtime would get client & server out of sync.
// BUT internal so tests can add them after creating the NetworkIdentity
internal void InitializeNetworkBehaviours()
public void InitializeNetworkBehaviours()
{
// Get all NetworkBehaviours
// (never null. GetComponents returns [] if none found)

View File

@ -34,10 +34,13 @@ namespace QSB.Animation.Player
protected void Awake()
{
InvisibleAnimator = gameObject.GetRequiredComponent<Animator>();
NetworkAnimator = gameObject.GetRequiredComponent<NetworkAnimator>();
InvisibleAnimator = gameObject.AddComponent<Animator>();
gameObject.SetActive(false);
NetworkAnimator = gameObject.AddComponent<NetworkAnimator>();
NetworkAnimator.animator = InvisibleAnimator;
gameObject.SetActive(true);
netIdentity.InitializeNetworkBehaviours();
NetworkAnimator.enabled = false;
// NetworkAnimator.animator = InvisibleAnimator;
QSBSceneManager.OnUniverseSceneLoaded += OnUniverseSceneLoaded;
}

Binary file not shown.

View File

@ -1,12 +1,12 @@
ManifestFileVersion: 0
CRC: 2681871399
CRC: 3354188065
Hashes:
AssetFileHash:
serializedVersion: 2
Hash: e59d3e9e7c0cdad18bc98a1f035dcff9
TypeTreeHash:
serializedVersion: 2
Hash: a0ed95779b7375b06978e51f19fbfba7
Hash: 10c572b2fffaafd2c2e3acf31b3d2fc4
HashAppended: 0
ClassTypes:
- Class: 1

Binary file not shown.

View File

@ -1,22 +1,18 @@
ManifestFileVersion: 0
CRC: 2859534538
CRC: 3050150252
Hashes:
AssetFileHash:
serializedVersion: 2
Hash: 7acdc0795c6c553de593d941a8fc13bf
Hash: e3779728ade70a83cb691ff38a942b27
TypeTreeHash:
serializedVersion: 2
Hash: 14984479d6126808e669db352f4ec761
Hash: 685965bc8b6c3e44c52353fb71b334e8
HashAppended: 0
ClassTypes:
- Class: 1
Script: {instanceID: 0}
- Class: 4
Script: {instanceID: 0}
- Class: 95
Script: {instanceID: 0}
- Class: 114
Script: {fileID: 1077175584, guid: b782d36837e164d4e87858bf8f2736c6, type: 3}
- Class: 114
Script: {fileID: 860895539, guid: b782d36837e164d4e87858bf8f2736c6, type: 3}
- Class: 114
@ -33,8 +29,6 @@ ClassTypes:
Script: {fileID: 78926581, guid: 27687deae413b90448366870cb0de502, type: 3}
- Class: 114
Script: {fileID: -749020886, guid: 27687deae413b90448366870cb0de502, type: 3}
- Class: 114
Script: {fileID: -270813150, guid: 27687deae413b90448366870cb0de502, type: 3}
- Class: 114
Script: {fileID: -1617191155, guid: 27687deae413b90448366870cb0de502, type: 3}
- Class: 114

View File

@ -114,7 +114,8 @@ namespace QSB.TimeSync
{
new RequestStateResyncMessage().Send();
CurrentState = State.Loaded;
gameObject.GetRequiredComponent<PreserveTimeScale>();
gameObject.GetAddComponent<PreserveTimeScale>();
netIdentity.InitializeNetworkBehaviours();
if (isServer)
{
SendServerTime();