This commit is contained in:
JohnCorby 2022-08-29 22:47:24 -07:00
parent 78c7ee6c2a
commit 9411e7ba0a

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@ -50,8 +50,8 @@ public static class QSBWorldSync
}
// let NH do things first :)
// i think NH only takes like 3 frames to do stuff so this should be okay
await UniTask.DelayFrame(10, cancellationToken: _cts.Token);
// yes it has to be this long for it to always work. dw things still work no matter the delay
await UniTask.DelayFrame(100, cancellationToken: _cts.Token);
GameInit();