diff --git a/QSB/WorldSync/QSBWorldSync.cs b/QSB/WorldSync/QSBWorldSync.cs index 4c0d6518..137eaa32 100644 --- a/QSB/WorldSync/QSBWorldSync.cs +++ b/QSB/WorldSync/QSBWorldSync.cs @@ -50,8 +50,8 @@ public static class QSBWorldSync } // let NH do things first :) - // i think NH only takes like 3 frames to do stuff so this should be okay - await UniTask.DelayFrame(10, cancellationToken: _cts.Token); + // yes it has to be this long for it to always work. dw things still work no matter the delay + await UniTask.DelayFrame(100, cancellationToken: _cts.Token); GameInit();