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Update QuantumPatches.cs
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@ -18,6 +18,10 @@ public class QuantumPatches : QSBPatch
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{
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public override QSBPatchTypes Type => QSBPatchTypes.OnClientConnect;
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[HarmonyPrefix]
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[HarmonyPatch(typeof(QuantumSocketCollapseTrigger), nameof(QuantumSocketCollapseTrigger.OnTriggerEnter))]
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public static bool QuantumSocketCollapseTrigger_OnTriggerEnter() => false;
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[HarmonyPrefix]
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[HarmonyPatch(typeof(QuantumObject), nameof(QuantumObject.IsLockedByPlayerContact))]
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public static bool QuantumObject_IsLockedByPlayerContact(out bool __result, QuantumObject __instance)
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