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QSBNetworkManager: remove duplicate MaxConnections var
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@ -51,8 +51,6 @@ public class QSBNetworkManager : NetworkManager, IAddComponentOnStart
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public GameObject AirlockPrefab { get; private set; }
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private string PlayerName { get; set; }
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private const int MaxConnections = 128;
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private GameObject _probePrefab;
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private bool _everConnected;
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@ -182,7 +180,6 @@ public class QSBNetworkManager : NetworkManager, IAddComponentOnStart
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private void ConfigureNetworkManager()
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{
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networkAddress = QSBCore.DefaultServerIP;
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maxConnections = MaxConnections;
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if (QSBCore.DebugSettings.UseKcpTransport)
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{
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