QSBNetworkManager: remove duplicate MaxConnections var

This commit is contained in:
JohnCorby 2022-03-29 16:49:01 -07:00
parent 9aa113d7b4
commit 8a51fe74a3

View File

@ -51,8 +51,6 @@ public class QSBNetworkManager : NetworkManager, IAddComponentOnStart
public GameObject AirlockPrefab { get; private set; }
private string PlayerName { get; set; }
private const int MaxConnections = 128;
private GameObject _probePrefab;
private bool _everConnected;
@ -182,7 +180,6 @@ public class QSBNetworkManager : NetworkManager, IAddComponentOnStart
private void ConfigureNetworkManager()
{
networkAddress = QSBCore.DefaultServerIP;
maxConnections = MaxConnections;
if (QSBCore.DebugSettings.UseKcpTransport)
{