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funny moment
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@ -87,6 +87,8 @@ public class RespawnOnDeath : MonoBehaviour
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_playerResources._isSuffocating = false;
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_playerResources.DebugRefillResources();
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// death by oxygen turns this off, so we gotta enable it again
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Delay.RunNextFrame(() => _playerResources.enabled = true);
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_spaceSuit.RemoveSuit(true);
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foreach (var pickupVolume in _suitPickupVolumes)
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