diff --git a/QSB/DeathSync/RespawnOnDeath.cs b/QSB/DeathSync/RespawnOnDeath.cs index 4d5a2f6f..c990d24d 100644 --- a/QSB/DeathSync/RespawnOnDeath.cs +++ b/QSB/DeathSync/RespawnOnDeath.cs @@ -87,6 +87,8 @@ public class RespawnOnDeath : MonoBehaviour _playerResources._isSuffocating = false; _playerResources.DebugRefillResources(); + // death by oxygen turns this off, so we gotta enable it again + Delay.RunNextFrame(() => _playerResources.enabled = true); _spaceSuit.RemoveSuit(true); foreach (var pickupVolume in _suitPickupVolumes)