mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-02-09 18:40:36 +00:00
Merge pull request #386 from misternebula/separate-out-stuff
angler/meteor stuff
This commit is contained in:
commit
7086e5aed5
@ -24,10 +24,7 @@ namespace QSB.Anglerfish.Events
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LocalDisturbancePos = qsbAngler.AttachedObject._localDisturbancePos
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LocalDisturbancePos = qsbAngler.AttachedObject._localDisturbancePos
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};
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};
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public override void OnReceiveLocal(bool isHost, AnglerChangeStateMessage message) => OnReceive(message);
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public override void OnReceiveRemote(bool isHost, AnglerChangeStateMessage message)
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public override void OnReceiveRemote(bool isHost, AnglerChangeStateMessage message) => OnReceive(message);
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private static void OnReceive(AnglerChangeStateMessage message)
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{
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{
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if (!QSBCore.WorldObjectsReady)
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if (!QSBCore.WorldObjectsReady)
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{
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{
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@ -33,7 +33,7 @@ namespace QSB.Anglerfish.Patches
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{
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{
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if (!QSBCore.WorldObjectsReady)
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if (!QSBCore.WorldObjectsReady)
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{
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{
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return false;
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return true;
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}
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}
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var qsbAngler = QSBWorldSync.GetWorldFromUnity<QSBAngler>(__instance);
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var qsbAngler = QSBWorldSync.GetWorldFromUnity<QSBAngler>(__instance);
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@ -78,7 +78,7 @@ namespace QSB.Anglerfish.Patches
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{
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{
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if (!QSBCore.WorldObjectsReady)
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if (!QSBCore.WorldObjectsReady)
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{
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{
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return false;
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return true;
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}
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}
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var qsbAngler = QSBWorldSync.GetWorldFromUnity<QSBAngler>(__instance);
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var qsbAngler = QSBWorldSync.GetWorldFromUnity<QSBAngler>(__instance);
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@ -173,7 +173,7 @@ namespace QSB.Anglerfish.Patches
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{
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{
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if (!QSBCore.WorldObjectsReady)
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if (!QSBCore.WorldObjectsReady)
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{
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{
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return false;
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return true;
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}
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}
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var qsbAngler = QSBWorldSync.GetWorldFromUnity<QSBAngler>(__instance);
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var qsbAngler = QSBWorldSync.GetWorldFromUnity<QSBAngler>(__instance);
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qsbAngler.UpdateTargetVelocity();
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qsbAngler.UpdateTargetVelocity();
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@ -46,6 +46,12 @@ namespace QSB.Anglerfish.TransformSync
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public override void DeserializeTransform(QNetworkReader reader, bool initialState)
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public override void DeserializeTransform(QNetworkReader reader, bool initialState)
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{
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{
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base.DeserializeTransform(reader, initialState);
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base.DeserializeTransform(reader, initialState);
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if (!QSBCore.WorldObjectsReady || HasAuthority)
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{
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return;
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}
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_shouldUpdate = true;
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_shouldUpdate = true;
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}
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}
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@ -67,17 +73,32 @@ namespace QSB.Anglerfish.TransformSync
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protected override void OnRenderObject()
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protected override void OnRenderObject()
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{
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{
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base.OnRenderObject();
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if (!QSBCore.WorldObjectsReady
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if (!QSBCore.WorldObjectsReady
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|| !QSBCore.ShowLinesInDebug
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|| !QSBCore.ShowLinesInDebug
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|| !IsReady
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|| !IsReady
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|| ReferenceTransform == null)
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|| ReferenceTransform == null
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|| ((OWRigidbody)AttachedObject).IsSuspended())
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{
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{
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return;
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return;
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}
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}
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Popcron.Gizmos.Line(AttachedObject.transform.position, _qsbAngler.AttachedObject.GetTargetPosition(), Color.white);
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base.OnRenderObject();
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Popcron.Gizmos.Sphere(AttachedObject.transform.position, _qsbAngler.AttachedObject._arrivalDistance, Color.blue);
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Popcron.Gizmos.Sphere(AttachedObject.transform.position, _qsbAngler.AttachedObject._pursueDistance, Color.red);
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Popcron.Gizmos.Sphere(AttachedObject.transform.position, _qsbAngler.AttachedObject._escapeDistance, Color.yellow);
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Popcron.Gizmos.Sphere(AttachedObject.transform.position
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+ AttachedObject.transform.TransformDirection(_qsbAngler.AttachedObject._mouthOffset), 3, Color.grey);
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if (_qsbAngler.TargetTransform != null)
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{
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Popcron.Gizmos.Line(_qsbAngler.TargetTransform.position, ((OWRigidbody)AttachedObject).GetPosition(), Color.gray);
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Popcron.Gizmos.Line(_qsbAngler.TargetTransform.position, _qsbAngler.TargetTransform.position + _qsbAngler.TargetVelocity, Color.green);
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Popcron.Gizmos.Line(((OWRigidbody)AttachedObject).GetPosition(), _qsbAngler.AttachedObject._targetPos, Color.red);
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Popcron.Gizmos.Sphere(_qsbAngler.AttachedObject._targetPos, 5, Color.red);
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}
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// Popcron.Gizmos.Line(AttachedObject.transform.position, _qsbAngler.AttachedObject.GetTargetPosition(), Color.white);
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}
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}
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}
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}
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}
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}
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Binary file not shown.
@ -1,12 +1,12 @@
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ManifestFileVersion: 0
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ManifestFileVersion: 0
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CRC: 1923832523
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CRC: 551896829
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Hashes:
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Hashes:
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AssetFileHash:
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AssetFileHash:
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serializedVersion: 2
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serializedVersion: 2
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Hash: 81ec87f15e23d40065c2c9c6a04728d0
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Hash: 0fa5758f55c8803c7ba77a52ab2c9488
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TypeTreeHash:
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TypeTreeHash:
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serializedVersion: 2
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serializedVersion: 2
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Hash: 0f787b84b284b04ad8bc62b6e0ef5423
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Hash: 927887737c4cf3ead147733f47326ca9
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HashAppended: 0
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HashAppended: 0
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ClassTypes:
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ClassTypes:
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- Class: 1
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- Class: 1
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@ -29,6 +29,8 @@ ClassTypes:
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Script: {fileID: -1164351254, guid: 27687deae413b90448366870cb0de502, type: 3}
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Script: {fileID: -1164351254, guid: 27687deae413b90448366870cb0de502, type: 3}
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- Class: 114
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- Class: 114
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Script: {fileID: -1309757293, guid: 27687deae413b90448366870cb0de502, type: 3}
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Script: {fileID: -1309757293, guid: 27687deae413b90448366870cb0de502, type: 3}
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- Class: 114
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Script: {fileID: 316226861, guid: 27687deae413b90448366870cb0de502, type: 3}
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- Class: 114
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- Class: 114
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Script: {fileID: 78926581, guid: 27687deae413b90448366870cb0de502, type: 3}
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Script: {fileID: 78926581, guid: 27687deae413b90448366870cb0de502, type: 3}
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- Class: 114
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- Class: 114
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@ -47,6 +49,7 @@ ClassTypes:
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Script: {instanceID: 0}
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Script: {instanceID: 0}
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SerializeReferenceClassIdentifiers: []
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SerializeReferenceClassIdentifiers: []
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Assets:
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Assets:
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- Assets/Prefabs/NetworkJellyfish.prefab
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- Assets/Prefabs/NetworkProbe.prefab
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- Assets/Prefabs/NetworkProbe.prefab
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- Assets/Prefabs/NETWORK_Player_Body.prefab
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- Assets/Prefabs/NETWORK_Player_Body.prefab
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- Assets/Prefabs/NetworkOrb.prefab
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- Assets/Prefabs/NetworkOrb.prefab
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@ -150,7 +150,7 @@ namespace QSB.MeteorSync.Patches
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}
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}
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if (!MeteorManager.Ready)
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if (!MeteorManager.Ready)
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{
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{
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return false;
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return true;
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}
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}
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var qsbFragment = QSBWorldSync.GetWorldFromUnity<QSBFragment>(__instance._detachableFragment._fragmentIntegrity);
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var qsbFragment = QSBWorldSync.GetWorldFromUnity<QSBFragment>(__instance._detachableFragment._fragmentIntegrity);
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@ -17,7 +17,7 @@ namespace QSB.MeteorSync.Patches
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{
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{
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if (!MeteorManager.Ready)
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if (!MeteorManager.Ready)
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{
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{
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return false;
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return true;
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}
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}
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if (__instance._launchedMeteors != null)
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if (__instance._launchedMeteors != null)
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@ -204,7 +204,7 @@ namespace QSB.MeteorSync.Patches
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}
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}
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if (!MeteorManager.Ready)
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if (!MeteorManager.Ready)
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{
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{
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return false;
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return true;
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}
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}
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var qsbFragment = QSBWorldSync.GetWorldFromUnity<QSBFragment>(__instance._detachableFragment._fragmentIntegrity);
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var qsbFragment = QSBWorldSync.GetWorldFromUnity<QSBFragment>(__instance._detachableFragment._fragmentIntegrity);
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@ -1,4 +1,7 @@
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using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using HarmonyLib;
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using OWML.Common;
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using OWML.Common;
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using QSB.Anglerfish.Patches;
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using QSB.Anglerfish.Patches;
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using QSB.Animation.NPC.Patches;
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using QSB.Animation.NPC.Patches;
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@ -27,9 +30,6 @@ using QSB.Tools.SignalscopeTool.FrequencySync.Patches;
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using QSB.Tools.TranslatorTool.TranslationSync.Patches;
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using QSB.Tools.TranslatorTool.TranslationSync.Patches;
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using QSB.Utility;
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using QSB.Utility;
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using QSB.ZeroGCaveSync.Patches;
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using QSB.ZeroGCaveSync.Patches;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace QSB.Patches
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namespace QSB.Patches
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{
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{
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@ -1,4 +1,5 @@
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using OWML.Common;
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using System.Linq;
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using OWML.Common;
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using OWML.ModHelper;
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using OWML.ModHelper;
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using OWML.ModHelper.Input;
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using OWML.ModHelper.Input;
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using QSB.Anglerfish;
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using QSB.Anglerfish;
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@ -32,7 +33,6 @@ using QSB.WorldSync;
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using QSB.ZeroGCaveSync;
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using QSB.ZeroGCaveSync;
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using QuantumUNET;
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using QuantumUNET;
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using QuantumUNET.Components;
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using QuantumUNET.Components;
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using System.Linq;
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using UnityEngine;
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using UnityEngine;
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/*
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/*
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@ -162,7 +162,7 @@ namespace QSB.Syncs.Unsectored.Rigidbodies
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_prevAngularVelocity);
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_prevAngularVelocity);
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// OPTIMIZE : optimize by using sqrMagnitude
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// OPTIMIZE : optimize by using sqrMagnitude
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private bool CustomHasMoved(
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internal bool CustomHasMoved(
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Vector3 newPosition,
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Vector3 newPosition,
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Vector3 prevPosition,
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Vector3 prevPosition,
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Quaternion newRotation,
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Quaternion newRotation,
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@ -10,6 +10,7 @@ namespace QSB.WorldSync
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{
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{
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private static readonly List<WorldObjectManager> _managers = new();
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private static readonly List<WorldObjectManager> _managers = new();
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// BUG : this gets set to true even if the objects aren't technically ready (i.e. they wait for something else)
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public static bool AllReady { get; private set; }
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public static bool AllReady { get; private set; }
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public virtual void Awake()
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public virtual void Awake()
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