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https://github.com/misternebula/quantum-space-buddies.git
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remove old commented-out code
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@ -94,12 +94,6 @@ namespace QSB.Animation.Player
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DebugLog.DebugWrite($"setting graphics...");
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DebugLog.DebugWrite($"setting graphics...");
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_suitedGraphics = modelRoot.GetChild(1).gameObject;
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_suitedGraphics = modelRoot.GetChild(1).gameObject;
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_unsuitedGraphics = modelRoot.GetChild(0).gameObject;
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_unsuitedGraphics = modelRoot.GetChild(0).gameObject;
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//var playerAnimController = body.GetComponent<PlayerAnimController>();
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//_suitedAnimController = playerAnimController._baseAnimController;
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//_unsuitedAnimController = playerAnimController._unsuitedAnimOverride;
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//_suitedGraphics = playerAnimController._suitedGroup;
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//_unsuitedGraphics = playerAnimController._unsuitedGroup;
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}
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}
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catch (Exception ex)
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catch (Exception ex)
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{
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{
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@ -120,24 +114,7 @@ namespace QSB.Animation.Player
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public void InitRemote(Transform body)
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public void InitRemote(Transform body)
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{
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{
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InitCommon(body);
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InitCommon(body);
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//var playerAnimController = body.GetComponent<PlayerAnimController>();
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//playerAnimController.enabled = false;
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//playerAnimController._suitedGroup = new GameObject();
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//playerAnimController._unsuitedGroup = new GameObject();
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//playerAnimController._baseAnimController = null;
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//playerAnimController._unsuitedAnimOverride = null;
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//playerAnimController._rightArmHidden = false;
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//var rightArmObjects = playerAnimController._rightArmObjects.ToList();
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//rightArmObjects.ForEach(rightArmObject => rightArmObject.layer = LayerMask.NameToLayer("Default"));
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//body.Find("player_mesh_noSuit:Traveller_HEA_Player/player_mesh_noSuit:Player_Head").gameObject.layer = 0;
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//body.Find("Traveller_Mesh_v01:Traveller_Geo/Traveller_Mesh_v01:PlayerSuit_Helmet").gameObject.layer = 0;
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SetAnimationType(AnimationType.PlayerUnsuited);
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SetAnimationType(AnimationType.PlayerUnsuited);
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InitCrouchSync();
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InitCrouchSync();
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InitAccelerationSync();
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InitAccelerationSync();
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ThrusterManager.CreateRemotePlayerVFX(Player);
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ThrusterManager.CreateRemotePlayerVFX(Player);
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@ -124,38 +124,10 @@ namespace QSB.Player.TransformSync
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var REMOTE_Stick_Root = REMOTE_RoastingSystem.transform.Find("REMOTE_Stick_Root").gameObject;
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var REMOTE_Stick_Root = REMOTE_RoastingSystem.transform.Find("REMOTE_Stick_Root").gameObject;
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var REMOTE_Traveller_HEA_Player_v2 = REMOTE_Player_Body.transform.Find("REMOTE_Traveller_HEA_Player_v2").gameObject;
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var REMOTE_Traveller_HEA_Player_v2 = REMOTE_Player_Body.transform.Find("REMOTE_Traveller_HEA_Player_v2").gameObject;
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/*
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var REMOTE_Player_Body = new GameObject("REMOTE_Player_Body");
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var REMOTE_PlayerCamera = new GameObject("REMOTE_PlayerCamera");
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REMOTE_PlayerCamera.transform.parent = REMOTE_Player_Body.transform;
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REMOTE_PlayerCamera.transform.localPosition = new Vector3(0f, 0.8496093f, 0.1500003f);
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var REMOTE_RoastingSystem = new GameObject("REMOTE_RoastingSystem");
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REMOTE_RoastingSystem.transform.parent = REMOTE_Player_Body.transform;
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REMOTE_RoastingSystem.transform.localPosition = new Vector3(0f, 0.4f, 0f);
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var REMOTE_Stick_Root = new GameObject("REMOTE_Stick_Root");
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REMOTE_Stick_Root.transform.parent = REMOTE_RoastingSystem.transform;
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REMOTE_Stick_Root.transform.localPosition = new Vector3(0.25f, 0f, 0.08f);
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REMOTE_Stick_Root.transform.localRotation = Quaternion.Euler(0f, -10f, 0f);
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*/
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/*
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/*
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* SET UP PLAYER BODY
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* SET UP PLAYER BODY
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*/
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*/
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/*
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var player = Locator.GetPlayerTransform();
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var playerModel = player.Find("Traveller_HEA_Player_v2");
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var REMOTE_Traveller_HEA_Player_v2 = Instantiate(playerModel);
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REMOTE_Traveller_HEA_Player_v2.transform.parent = REMOTE_Player_Body.transform;
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REMOTE_Traveller_HEA_Player_v2.transform.localPosition = new Vector3(0f, -1.03f, -0.2f);
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REMOTE_Traveller_HEA_Player_v2.transform.localRotation = Quaternion.Euler(-1.500009f, 0f, 0f);
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REMOTE_Traveller_HEA_Player_v2.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
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*/
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Player.Body = REMOTE_Player_Body;
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Player.Body = REMOTE_Player_Body;
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var localPlayerAnimController = Locator.GetPlayerBody().GetComponentInChildren<PlayerAnimController>(true);
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var localPlayerAnimController = Locator.GetPlayerBody().GetComponentInChildren<PlayerAnimController>(true);
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