remove old commented-out code

This commit is contained in:
Mister_Nebula 2022-01-23 16:16:02 +00:00
parent 74e0f09b71
commit 6f95a9882a
2 changed files with 0 additions and 51 deletions

View File

@ -94,12 +94,6 @@ namespace QSB.Animation.Player
DebugLog.DebugWrite($"setting graphics...");
_suitedGraphics = modelRoot.GetChild(1).gameObject;
_unsuitedGraphics = modelRoot.GetChild(0).gameObject;
//var playerAnimController = body.GetComponent<PlayerAnimController>();
//_suitedAnimController = playerAnimController._baseAnimController;
//_unsuitedAnimController = playerAnimController._unsuitedAnimOverride;
//_suitedGraphics = playerAnimController._suitedGroup;
//_unsuitedGraphics = playerAnimController._unsuitedGroup;
}
catch (Exception ex)
{
@ -120,24 +114,7 @@ namespace QSB.Animation.Player
public void InitRemote(Transform body)
{
InitCommon(body);
//var playerAnimController = body.GetComponent<PlayerAnimController>();
//playerAnimController.enabled = false;
//playerAnimController._suitedGroup = new GameObject();
//playerAnimController._unsuitedGroup = new GameObject();
//playerAnimController._baseAnimController = null;
//playerAnimController._unsuitedAnimOverride = null;
//playerAnimController._rightArmHidden = false;
//var rightArmObjects = playerAnimController._rightArmObjects.ToList();
//rightArmObjects.ForEach(rightArmObject => rightArmObject.layer = LayerMask.NameToLayer("Default"));
//body.Find("player_mesh_noSuit:Traveller_HEA_Player/player_mesh_noSuit:Player_Head").gameObject.layer = 0;
//body.Find("Traveller_Mesh_v01:Traveller_Geo/Traveller_Mesh_v01:PlayerSuit_Helmet").gameObject.layer = 0;
SetAnimationType(AnimationType.PlayerUnsuited);
InitCrouchSync();
InitAccelerationSync();
ThrusterManager.CreateRemotePlayerVFX(Player);

View File

@ -124,38 +124,10 @@ namespace QSB.Player.TransformSync
var REMOTE_Stick_Root = REMOTE_RoastingSystem.transform.Find("REMOTE_Stick_Root").gameObject;
var REMOTE_Traveller_HEA_Player_v2 = REMOTE_Player_Body.transform.Find("REMOTE_Traveller_HEA_Player_v2").gameObject;
/*
var REMOTE_Player_Body = new GameObject("REMOTE_Player_Body");
var REMOTE_PlayerCamera = new GameObject("REMOTE_PlayerCamera");
REMOTE_PlayerCamera.transform.parent = REMOTE_Player_Body.transform;
REMOTE_PlayerCamera.transform.localPosition = new Vector3(0f, 0.8496093f, 0.1500003f);
var REMOTE_RoastingSystem = new GameObject("REMOTE_RoastingSystem");
REMOTE_RoastingSystem.transform.parent = REMOTE_Player_Body.transform;
REMOTE_RoastingSystem.transform.localPosition = new Vector3(0f, 0.4f, 0f);
var REMOTE_Stick_Root = new GameObject("REMOTE_Stick_Root");
REMOTE_Stick_Root.transform.parent = REMOTE_RoastingSystem.transform;
REMOTE_Stick_Root.transform.localPosition = new Vector3(0.25f, 0f, 0.08f);
REMOTE_Stick_Root.transform.localRotation = Quaternion.Euler(0f, -10f, 0f);
*/
/*
* SET UP PLAYER BODY
*/
/*
var player = Locator.GetPlayerTransform();
var playerModel = player.Find("Traveller_HEA_Player_v2");
var REMOTE_Traveller_HEA_Player_v2 = Instantiate(playerModel);
REMOTE_Traveller_HEA_Player_v2.transform.parent = REMOTE_Player_Body.transform;
REMOTE_Traveller_HEA_Player_v2.transform.localPosition = new Vector3(0f, -1.03f, -0.2f);
REMOTE_Traveller_HEA_Player_v2.transform.localRotation = Quaternion.Euler(-1.500009f, 0f, 0f);
REMOTE_Traveller_HEA_Player_v2.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
*/
Player.Body = REMOTE_Player_Body;
var localPlayerAnimController = Locator.GetPlayerBody().GetComponentInChildren<PlayerAnimController>(true);