diff --git a/QSB/Tools/ProbeLauncherTool/WorldObjects/QSBStationaryProbeLauncher.cs b/QSB/Tools/ProbeLauncherTool/WorldObjects/QSBStationaryProbeLauncher.cs index 5259757c..e170e4a0 100644 --- a/QSB/Tools/ProbeLauncherTool/WorldObjects/QSBStationaryProbeLauncher.cs +++ b/QSB/Tools/ProbeLauncherTool/WorldObjects/QSBStationaryProbeLauncher.cs @@ -11,6 +11,7 @@ using System.Threading; namespace QSB.Tools.ProbeLauncherTool.WorldObjects; // TODO John - i think this can be simplified, i might be able to remove the variable syncer +// TODO: on player leave? idk if this will be needed if i ever simplify this public class QSBStationaryProbeLauncher : QSBProbeLauncher, ILinkedWorldObject { private uint _currentUser = uint.MaxValue;