mirror of
https://github.com/misternebula/quantum-space-buddies.git
synced 2025-02-06 00:39:55 +00:00
remove even MORE empty initial state
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parent
340e9b8a97
commit
6d436436a7
@ -11,6 +11,6 @@ public class QSBCharacterDialogueTree : WorldObject<CharacterDialogueTree>
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{
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public override void SendInitialState(uint to)
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{
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// todo : implement this
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// todo : implement this??? does it need it?
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}
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}
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@ -21,7 +21,7 @@ public class QSBGhostBrain : WorldObject<GhostBrain>, IGhostObject
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public override void SendInitialState(uint to)
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{
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// todo SendInitialState
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}
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public override async UniTask Init(CancellationToken ct)
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@ -17,7 +17,7 @@ public class QSBGhostController : WorldObject<GhostController>, IGhostObject
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{
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public override void SendInitialState(uint to)
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{
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// todo SendInitialState
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}
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public QSBGhostEffects _effects;
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@ -16,7 +16,7 @@ public class QSBGhostEffects : WorldObject<GhostEffects>, IGhostObject
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{
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public override void SendInitialState(uint to)
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{
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// todo SendInitialState
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}
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public override bool ShouldDisplayDebug() => false;
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@ -11,7 +11,7 @@ public class QSBGhostGrabController : WorldObject<GhostGrabController>
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{
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public override void SendInitialState(uint to)
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{
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// todo SendInitialState
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}
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public void GrabPlayer(float speed, GhostPlayer player, bool remote = false)
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@ -11,6 +11,6 @@ internal class QSBGhostNodeMap : WorldObject<GhostNodeMap>
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{
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public override void SendInitialState(uint to)
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{
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// todo SendInitialState??
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}
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}
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@ -15,7 +15,7 @@ public class QSBGhostSensors : WorldObject<GhostSensors>, IGhostObject
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{
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public override void SendInitialState(uint to)
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{
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// todo SendInitialState
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}
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public override string ReturnLabel() => "";
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@ -14,7 +14,7 @@ internal class QSBPrisonerBrain : WorldObject<PrisonerBrain>, IGhostObject
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{
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public override void SendInitialState(uint to)
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{
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// todo SendInitialState
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}
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public override async UniTask Init(CancellationToken ct)
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@ -52,9 +52,4 @@ public class QSBRaft : LinkedWorldObject<RaftController, RaftTransformSync>, IQS
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NetworkBehaviour.netIdentity.UpdateAuthQueue(AuthQueueAction.Force);
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}
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}
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public override void SendInitialState(uint to)
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{
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// not really needed. things work fine without it
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}
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}
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@ -1,16 +1,10 @@
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using QSB.EyeOfTheUniverse.MaskSync;
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using QSB.WorldSync;
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using System.Linq;
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namespace QSB.EyeOfTheUniverse.InstrumentSync.WorldObjects;
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internal class QSBQuantumInstrument : WorldObject<QuantumInstrument>
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{
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public override void SendInitialState(uint to)
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{
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// not needed since mid-game join is impossible here
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}
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public void Gather()
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{
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var maskZoneController = QSBWorldSync.GetUnityObject<MaskZoneController>();
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@ -5,11 +5,6 @@ namespace QSB.MeteorSync.WorldObjects;
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public class QSBMeteor : WorldObject<MeteorController>
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{
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public override void SendInitialState(uint to)
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{
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// we don't really need to sync initial state
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}
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public static bool IsSpecialImpact(GameObject go) =>
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go == Locator.GetPlayerCollider().gameObject ||
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Locator.GetProbe() != null && go == Locator.GetProbe()._anchor._collider.gameObject;
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@ -5,11 +5,6 @@ namespace QSB.MeteorSync.WorldObjects;
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public class QSBMeteorLauncher : WorldObject<MeteorLauncher>
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{
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public override void SendInitialState(uint to)
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{
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// we don't really need to sync initial state
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}
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public void PreLaunchMeteor()
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{
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foreach (var launchParticle in AttachedObject._launchParticles)
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@ -16,6 +16,6 @@ internal class QSBShipDetachableLeg : LinkedWorldObject<ShipDetachableLeg, ShipL
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public override void SendInitialState(uint to)
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{
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// todo SendInitialState?
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}
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}
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@ -16,6 +16,6 @@ internal class QSBShipDetachableModule : LinkedWorldObject<ShipDetachableModule,
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public override void SendInitialState(uint to)
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{
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// todo SendInitialState?
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}
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}
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