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cage trigger is null in the eye
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@ -15,7 +15,8 @@ namespace QSB.EyeOfTheUniverse.VesselSync
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private readonly List<PlayerInfo> _playersInCage = new();
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private VesselWarpController _warpController;
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public override WorldObjectType WorldObjectType => WorldObjectType.Both;
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// cage trigger is null in the eye
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public override WorldObjectType WorldObjectType => WorldObjectType.SolarSystem;
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public override void Awake()
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{
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