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TODO
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@ -56,6 +56,7 @@ public class QuantumObjectPatches : QSBPatch
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}
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var worldObject = __instance.GetWorldObject<IQSBQuantumObject>();
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// TODO: this should just be equal to _visibleinprobesnapshot. check if theyre in sync and just go back to using that like we did before
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var visibleToProbePlayers = worldObject.GetVisibleToProbePlayers();
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__result = visibleToProbePlayers.Any();
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return false;
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