diff --git a/QSB/QuantumSync/Patches/Common/QuantumObjectPatches.cs b/QSB/QuantumSync/Patches/Common/QuantumObjectPatches.cs index 786a820b..4b41a13f 100644 --- a/QSB/QuantumSync/Patches/Common/QuantumObjectPatches.cs +++ b/QSB/QuantumSync/Patches/Common/QuantumObjectPatches.cs @@ -56,6 +56,7 @@ public class QuantumObjectPatches : QSBPatch } var worldObject = __instance.GetWorldObject(); + // TODO: this should just be equal to _visibleinprobesnapshot. check if theyre in sync and just go back to using that like we did before var visibleToProbePlayers = worldObject.GetVisibleToProbePlayers(); __result = visibleToProbePlayers.Any(); return false;