add material for translator screen

This commit is contained in:
Mister_Nebula 2021-11-11 20:32:28 +00:00
parent 383c0e2ae0
commit 660475e4cc

View File

@ -26,6 +26,7 @@ namespace QSB.Tools
if (QSBSceneManager.CurrentScene == OWScene.SolarSystem)
{
Structure_HEA_PlayerShip_Screens_mat = GameObject.Find("ProbeScreen (1)/ProbeScreenPivot/ProbeScreen").GetComponent<MeshRenderer>().materials[2];
Props_HEA_Lightbulb_mat = GameObject.Find("Props_HEA_Lantern (10)/Lantern_Lamp").GetComponent<MeshRenderer>().materials[0];
Props_HEA_Lightbulb_OFF_mat = GameObject.Find("NomaiResearchExhibit/Props_HEA_Probe_STATIC").GetComponent<MeshRenderer>().materials[1];
}
@ -35,6 +36,7 @@ namespace QSB.Tools
// BUG : uhhhhh fuckin' uhhhhhhhh (find a material)
Props_HEA_Lightbulb_OFF_mat = null;
Structure_HEA_PlayerShip_Screens_mat = null;
}
FlashlightCreator.CreateFlashlight(playerCamera);