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add material for translator screen
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@ -26,6 +26,7 @@ namespace QSB.Tools
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if (QSBSceneManager.CurrentScene == OWScene.SolarSystem)
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{
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Structure_HEA_PlayerShip_Screens_mat = GameObject.Find("ProbeScreen (1)/ProbeScreenPivot/ProbeScreen").GetComponent<MeshRenderer>().materials[2];
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Props_HEA_Lightbulb_mat = GameObject.Find("Props_HEA_Lantern (10)/Lantern_Lamp").GetComponent<MeshRenderer>().materials[0];
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Props_HEA_Lightbulb_OFF_mat = GameObject.Find("NomaiResearchExhibit/Props_HEA_Probe_STATIC").GetComponent<MeshRenderer>().materials[1];
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}
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@ -35,6 +36,7 @@ namespace QSB.Tools
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// BUG : uhhhhh fuckin' uhhhhhhhh (find a material)
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Props_HEA_Lightbulb_OFF_mat = null;
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Structure_HEA_PlayerShip_Screens_mat = null;
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}
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FlashlightCreator.CreateFlashlight(playerCamera);
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